I'm working on a HL2 Campaign, and I have some problems.
The Level Transitions are a bit annoying, I've read the Valve Developers Page, but it focuses on WHY it should be made, and not how. The Loading comes up, but instead of transitioning to the next map, it just returns me to the HL2 Main Screen.
I want messages to be able to pop up once a condition is met, similar to the 'Subtitles' function, but only with text, and no noises. Any idea how this is possible?
EDIT: Also, how to make a proper func_door rotating would be appreciated. It works right, but turns in the middle instead of at the side, if you get what I'm saying.
EDIT2: And a func door with a lock on it would be nice, similar to the one at the beginning of "We Don't Go To Ravenholm." The kind of lock that is destroyed when shot, and then can be used right.
The Level Transitions are a bit annoying, I've read the Valve Developers Page, but it focuses on WHY it should be made, and not how. The Loading comes up, but instead of transitioning to the next map, it just returns me to the HL2 Main Screen.
I want messages to be able to pop up once a condition is met, similar to the 'Subtitles' function, but only with text, and no noises. Any idea how this is possible?
EDIT: Also, how to make a proper func_door rotating would be appreciated. It works right, but turns in the middle instead of at the side, if you get what I'm saying.
EDIT2: And a func door with a lock on it would be nice, similar to the one at the beginning of "We Don't Go To Ravenholm." The kind of lock that is destroyed when shot, and then can be used right.