Recent content by CCP115

  1. CCP115

    Someone explain Server Tickrate's to a n00b

    Does tickrate affect the number of updates the server sends to you, which in turn affects lerp? The Source Dev Wiki said it was 20 snapshots per second, but is that related to tickrate in anyway?
  2. CCP115

    Someone explain Server Tickrate's to a n00b

    I have the jist of client network settings and all that stuff, mainly for TF2, as I play it the most, and I know the server tickrate is defaulted to 66. What is the tickrate? In simple terms, what is it? Does it affect some client network settings like cl_interp and all that? Does it affect...
  3. CCP115

    Will Valve keep the little things about Source?

    The title's terrible and clickbaity, I know. Anyways, what's the little thing about Source that you really liked? Was it the physics? Was it the name? Do you want Valve to carry over that little something to Source 2? I personally want Valve to keep surfing and rocket jumping. Surfing on those...
  4. CCP115

    Underwhelmed by Valve at GDC

    After Valve just updated the Steam Universe page, I read it, and I gotta say, it actually explained a lot of things, and cleared up a lot of my concerns. I am actually really excited for what's on offer, and now I guess I can safely say I can see why they haven't really made many games recently...
  5. CCP115

    Underwhelmed by Valve at GDC

    Wait, what's Vulkan?
  6. CCP115

    Underwhelmed by Valve at GDC

    I love Valve. I really do. Probably explains why I'm here of all places. But surely I can't be the only one who has been really underwhelmed by Valve recently? Granted, I have numerous things to be dissapointed at Valve at, namely to do with the fortress with 2 teams. But dipping into VR isn't...
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