Recent content by CR35

  1. CR35

    feedback map

    it won't be one way. But it should give ct the possibility to go to the third floor and also fight from top to down to the second floor, that way the chances are more even.
  2. CR35

    feedback map

    I was thinking of making a free passage to the third floor for the ct's, by closing the doors of one of the stairways on the second floor.
  3. CR35

    feedback map

    It's just the layout from which I am working at the moment. If I would do it all and then change it afterwards. It costs me whole lot of work ( I learned that during this... :) ) So I wanted to view this from every angle and make sure I got the right layout. If you have any comments that...
  4. CR35

    feedback map

    I've been doing some work on a new empty version of the new map layout. Also redid the lightning units on the ceiling, the new way should demanding less performance. More importantly I made a first basic route. Now the route should be far more limited. If you have ANY ideas on how this could...
  5. CR35

    feedback map

    Lol, I am dutch, how do you know and what has that to do with my paint skills :P. The picture isn't very clear. Cause I just wanted to make some routes, didn't put in all the obstacles and didn't close down all te rooms I wanted to. But now I have a week of and I'll be working on my map more...
  6. CR35

    feedback map

    I am pausing the work on the map for now. Cause my PC is pretty instable all te sudden. I think\hope it's the powersupply which was just on old temperary one. I am hoping it's NOT my 7800 gt or my DFI SLI Nforce 4. That would really suck because I am saving money for a new screen...
  7. CR35

    feedback map

    but i also mean the on the second floor, the things that prevents you from falling down :) edit: also this is what i mean with the routes. This is just a basic idea. Sorry for the paint sh*t :). This is just for brainstorming. I'll work it out in gimp or so later on.
  8. CR35

    feedback map

    yes indeed when you get out the building it's like omg. But i need to close the area's which you don't reach. And I need to make sure it doesn't render the unnescesary sides of the building when outside. Inside it divides the rooms in vis groups already quite nice but there is also some...
  9. CR35

    feedback map

    haha. Already was working on those window cleaning things. cause you would be able to go up from the floor which the thing is parked. In that way I wanted te make a passage to the fifth floor from which you would be able to reach the fourth(hossies). Those are just some possible routes. I...
  10. CR35

    feedback map

    Thanks! Thanks for all the advice. You really gave me some insight on map layout. I did some thinking and I see you are right. But in my map there won't be a million routes. I am blocking routes by closing doors and putting obstructions in the way.( like turn over desks etc.) This midday I...
  11. CR35

    feedback map

    Small update, been doing some other stuff also, but I am beginning to decorate some rooms, this is just to give you an idea. This room is the room which is under construction :)
  12. CR35

    feedback map

    thanks those are some really useful tips, the coming time I am trying to make some routes in the map and change some spaces. For now I am also working on a lobby kinda thing with marble floors(making two floors one. I also found someone who is willing to create some textures for me. But I...
  13. CR35

    feedback map

    could you explain that a little bit more. I am guessing you mean the exterior should be more colorfull. Could you give an example of what you would do. Cause i actually wanted the have this static and monotoned exterior.
  14. CR35

    feedback map

    been working on some floors. I do want to differiate in brushwork. These are some early screens again. Remember it's just texturing/ brushwork. But brushwork should be nearing completion after which i can decide on the routes in the level, then i can finally work on the performance(which is in...
  15. CR35

    feedback map

    shiny enough for ya ;)
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