Recent content by dys-Fuzzy

  1. dys-Fuzzy

    Eternal-Silence Beta 2.3

    Some mods are suited to the drip release method. Especially ones where a single coder is adding small features that can easily be distributed to players as they're complete. When you're faced with a team of 10+ people who are all working on individual parts of a larger feature, it gets a lot...
  2. dys-Fuzzy

    Dystopia Version 1, 23rd

    I emailed the news through to [email protected]....
  3. dys-Fuzzy

    Dystopia Version 1, 23rd

    The number of mods that have ever made it out of beta is rather low, I went with the first one I could easily find dates for.
  4. dys-Fuzzy

    Dystopia Version 1, 23rd

    Time from counter-strike beta 1 to counter-strike version 1: 509 days Time from dystopia demo to dystopia version 1: 533 days :)
  5. dys-Fuzzy

    Dystopia Version 1, 23rd

    I agree! :)
  6. dys-Fuzzy

    Dystopia October Update

    The screenshots are actually from the map Assemble :)
  7. dys-Fuzzy

    Team Fortress 2 Trailer 2

    We've had gibs in Dystopia forever.
  8. dys-Fuzzy

    Team Fortress 2 Trailer

    I think it's a smart move on Valve's part. It allows them to jump start the TF2 player base from people who would have bought Ep2 anyway. It'll also drive up the Ep2 sales, as I'm sure there are many TF fans who didn't buy Ep1 but will definitely be handing over their money for Ep2 now. You...
  9. dys-Fuzzy

    Team Fortress 2 Trailer

    How about some on topic discussion! Valve's Robin Walker (of oldschool Team Fortress Software) said this in an email with the Shacknews content guy: When asked specifically about which animations are indeed from gameplay, here is Robin's reply. It seems that everything except the Spy...
  10. dys-Fuzzy

    Eternal Silence approaches...

    And here we see this poor innocent Dys fan boy being hunted by the stealthy and savage Gusdor, springing out of his hole at the first chance to tear into something Dystopia related. As per usual. Please help save these endangered animals, else they'll go the same way as the poor PoA fan boy...
  11. dys-Fuzzy

    Valve Stuns Gamers - EA Conference

    http://dystopia-game.com/media/main.php?g2_itemId=349 Lets just say, you don't spend a week working in Valve's offices and not ask them for tid bits of info about TF2.... But it's still just an opinion based on things said publically and the answers I got to my questions back in Feb 2005...
  12. dys-Fuzzy

    Valve Stuns Gamers - EA Conference

    The "old" TF2 got canned because it was too complex. This "new" TF2 is a source version of TFC. Expect to see the same old maps, touched up to look more like realistic environments with all the source bells and whistles.
  13. dys-Fuzzy

    Dystopia June Closure

    When members of the hl2 modding scene stop slamming every media release saying things like "there [sic] maps arn't [sic] that impressive", I'm sure modders will be more eager to release WIP stuff. Until that happens, I think you'll see a continuation of teams chosing to do closed betas and...
  14. dys-Fuzzy

    Dystopia June Closure

    We've been waiting for the sdk update, which will give modders access to Valve's hdr system. After playing EP1 we're also convinced that we can make good use of it. That is something that we're addressing. The major issue was that many admins ran 24 player servers, all our testing of the demo...
  15. dys-Fuzzy

    Dystopia June Closure

    Our peak concurrent player number generally falls between 90 and 100. Like other source total conversions are finding, creating a top quality mod on hl2 takes time and effort. Like everyone else we're battling with an sdk which hasn't been updated in nearly a year. We had a lot of positive...
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