Hi,
When I create a box around my model, set it to smoothing group 1 in 3dsmax and then export only the collision box to an smd file name MyModel_phys.smd, the mdl that I compile does not use the collision model I specified and therefore does not use physics. If I use the model (not the...
I have created a wav to play as dialogue, created the phoneme for it (without errors) but when I create a charactor, then create a Dialogue channel and then click WAV File..., my wav is not in the list. I tried adding a file called game_sound_tests.txt into the scripts folder in cstrike, which...
Try my method:
- Create a standard block and hollow it out. Stretch it around all your scene
- Attach the texture "tools/toolsskybox" to the whole block
- Goto the top menu bar and select "Map > Map Properties > SkyBox Texture Name" and type in "sky_day01_06"
- Click Apply then Cancel and...
I notice that in most cases there are two light model, one with the light on and another one off. At the moment if i shoot light on the output tab kill the model light on and turns on the light off model. Is there a simple way of reloading the light on entity with the light off model or is the...
Please look at the included picture.
Any ideas how I could make the light turn off when I shoot at the model? My light is called Light01 and the model is LampMDL01 and it is a prop_dynamic.
I am wanting to create a bridge but am having problems with using a solid block and carving out a cylinder as it creates lots of small objects that overlap each other, if I go inside the model, I see faces as the picture shows.
My questions is how do I delete these faces as I notice that in...
Ok, I am having a few problems getting a simple box (made in max), displayed in cstrike.
I have a box made in max and I have applied a texture of a fast jet on it, which is positioned in the Diffuse channel and is located in "sourcesdk\cstrike_sample_content\materialsrc\models" and then the...
Could someone help me out. I have created a simple box in 3dsmax and applied a 256x256 BMP to the diffuse channel and given it a UVW map. I exported it out as an SMD file and converted the BMP to TGA and then to VTF. I placed the VTF in cstrike/materials and the then after I converted the SMD to...