Recent content by HolySdrJR

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    CSG compile options MISSING

    I know it was never good, but I only had 8 textures, I was lazy and was going to just add those 8 instead of creating a wad then adding that... thanks for the info, btw...
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    CSG compile options MISSING

    Oh my word, you have got to be kidding me... I just downloaded Source SDK onto a new computer. It's been about 8 months since I've last used the SDK. Well, I created a map using custom textures and went to add the "-nowadtextures" line to the CSG line. I have no CSG line... What's going on...
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    Working on the car drop/trap...

    35+ people can look at this and not have any ideas on how to make this work?
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    Working on the car drop/trap...

    Ok, so you start with a car hanging in the air and have all the cables and length constraints working properly... It even swings freely, just like a car on a cable would do, gotta love physics... So then I press a button and the car drop, length restraints still working on the three...
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    Simple Activation and Deactivation Button question

    How am I the moron? When I press the button, the door opens. It stays open forever... well, that is unless I press the button again- at which point it closes. That's what he wants? Right? Right. Edit: And how many times do I have to apologize for the moron statement? I didn't mean...
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    How many people are trying to figure out how to...

    I'm making it in HL2: DM, so it should work in DM... Trigger, I can make that already. I have no time right now, but when I need a break from the trap, I'll work on the garage door.
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    Simple Activation and Deactivation Button question

    Are you sure it doesn't work? Here's my vmf, check it out... Right click, save as... run in Hammer.
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    How many people are trying to figure out how to...

    ...create the pulley system in Ravenholm? You know, the one when you can drop the car on the zombies? This would be a great trap, not just with cars, but with loads of other objects as well. I'm not looking for anyone to tell me how to do it, I just want to see how many of you are working...
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    Easiest way to make junked cars for decor?

    Tie a brush to func_clip_vphysics
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    Simple Activation and Deactivation Button question

    Dude, I posted that w/out actually looking at the options... After I looked at the trigger options, I gotta say this: ARE YOU A MORON? They have "Open" and "Close" built right in!!! ::sigh:: sorry, I am excitable. For real though- Output -> Target -> Input OnIn -> Door01 ->...
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    Simple Activation and Deactivation Button question

    OnIn ->open the door OnIn ->DisableMovement ->3 second wait OnOut ->EnableMovement
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    Rope Bridge Video Tutorial

    Roger that, thanks man. I thought something was up with my Hammer because I had used the origins for phys_motors, func_door_rotating, phys_pulleyconstraint, phys_lengthconstraint, etc... Then all of a sudden, it dissapears! I opened up other maps, and they're all gone. LOL I was quit...
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    Rope Bridge Video Tutorial

    Ok, tried this (going to make a video tut on pulley systems - aka the cars in Ravenholm) but my phys_lengthconstraint doesn't have a flipping origin! ::sigh:: What's going on?
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    time of day in maps

    ROFL That made me laugh out loud...
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