Recent content by M1RAG3

  1. M1RAG3

    Surveillance without warrant

    As have I, and obviously our opinions and interpretations differ, and our resolve does not appear easily shaken. All I can say is that I do not share in your certainty. That is our barrier from said solar storms. Do we really want to be messing with it? And it comes down to, as much as we think...
  2. M1RAG3

    Surveillance without warrant

    And you honestly believe that screwing with one of the most important aspects of the atmosphere would not have implications that would be felt throughout the system. And let's not forget that is what they have told us...
  3. M1RAG3

    Surveillance without warrant

    Umm... you all know that the US has been operating a High Frequency Active Auroral Research Program (HAARP) which is used to, "understand, simulate and control ionospheric processes that might alter the performance of communication and surveillance systems" (e.g. the weather) in Alaska since...
  4. M1RAG3

    Personalities of everyone here..

    Is the kind and generous ruler of Pancakeland, who regularly enjoys swimming and canoeing in the Great Jemima Lakes and has been spotted climbing the beautiful Ihopian Mountains. :P
  5. M1RAG3

    Half-Life: Full-Life Consequences as animated by me

    Absolutely fantastic work Vegeta! Hilarious! Thank you for that gift. (Makes bearing the pain of not being able to play HL2-EP2/OrangeBox a little easier) *Eagerly awaiting part III.
  6. M1RAG3

    Merging map files to reflect changes made by multiple mappers/artists.

    Right on. Thank you both for your help.
  7. M1RAG3

    Merging map files to reflect changes made by multiple mappers/artists.

    Hello all, Quick question for ya'll. Is it possible to merge changes into a map from two separate files? For example, say mapper #1 is given MapCopy1 and mapper #2 is given MapCopy2. Both artists work on different areas of the map, changing geometry, lighting, textures, etc... Now once...
  8. M1RAG3

    Half-Life 2 Episode One - Sky Materials

    Awesome, thanks for the info about the VTM series and the heads up concerning the ocean. I am actually trying to create a single-player map, so I assume that it would be easier to add a config file for EP1. I thought that there already was a config for Episode 1 through the Source SDK...
  9. M1RAG3

    Half-Life 2 Episode One - Sky Materials

    Anyone have any ideas...?
  10. M1RAG3

    Half-Life 2 Episode One - Sky Materials

    Hey all, Been learning hammer and I am currently trying to make an ocean map with islands for Half-Life 2 EP1. I have two questions; 1. What are the HDR skies for HL2 EP1? (Are they the same sky names as HL2?) 2. How do you create an ocean that extends to the horizon? (I am guessing...
  11. M1RAG3

    Steep Parallax Mapping

    Looks amazing man! Keep up the awesome work, looking forward to seeing it in real-time.
  12. M1RAG3

    Source 2 (next generation)

    Firstly, true fluid dynamics are at least 5-10 years off, the pure computational power that is needed to calculate the physical reactions by each particle and then to create the volumetric surface mesh on the fly is extremely astronomical. Check out RealFlow for the industry-level standard of...
  13. M1RAG3

    Any information on release date?

    Patience young grasshopper. Hopefully it will be pretty soon, definitely looking forward to playing DOD with all the glory of the Source Engine.
  14. M1RAG3

    The Lost Prophecies: Shadows of Winter

    Don't be too quick to judge, those are only concept renders, so that doesn't mean it will necessarily be representative of the final product. Give it a chance, because you never know... ;) Oh, and thanks (I like it too). :thumbs:
  15. M1RAG3

    The Lost Prophecies: Shadows of Winter

    The team behind The Lost Prophecies: Shadows of Winter mod for Half-Life 2 recently sent word that they have updated their website with several new pieces of concept art, weapon models, and miscellaneous game objects. Soon they will have even more delicious imagery to feast your eyes upon, so...
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