actually, WoW winning over hl2 doesn't bother me that much even though I disagree. In my opinion, both games serve as examples of what games in their respective genres should shoot for. Comparing hl2 to WoW directly though is kind of silly though because of how different they are in both play...
The level design in Half-life 2 is extremely linear, but it's intentionally linear for a very good reason... pacing. As you open up level design, you have to sacrifice the ability as a developer to control the pacing of the game and you put it in the player's hands instead. Now if you're main...
Those small cities are what you actually see in the distance when you're in-game. They create a surrounding cityscape or whatever at 1/16 scale of real world stuff, then project that into the distance of what you see while you're playing. That way they can create the 3D illusion of an entire...
The entire game just completely owns.
I love the bridge part... especially running as fast you can along the thin beams a few hundred feet above the ground as the gunship is firing at you. Also, the race in the buggy against the oncoming train once you go on the top of the bridge was...
I've been waiting to tell a little hl2 story of my experience and this is just the right thread to do it in.
Highway 17:
I get to the road-block with all of the broken down cars where you fight the gunship. Fight and destroy gunship. Now I'm sitting there on that road, thinking "ok, just...
I just started mapping for css a couple weeks ago and I have to say it is very cool. Hammer is a really really well designed tool, it's just not very noob friendly... I don't think I could have figured it out just by messing with stuff, but if you find some tutorials to help you do what you...
It's the most DM game I've played, but I don't really like DM. I'm absolutely drooling about the possibilities of a CTF of Base Assault mod for this though. So much potential.