Cheers all, when we are ready and comfortable with what we have we will do alot of PR. But we want Movies, Demos, In game shots and the likes before we even consider doing something like that.
The code is finished for the HL2 mod, so that pretty much means the mod is done as far as we want...
Hi All
http://www.1944d-day.com
We have been pretty busy over the past few months with some key developers securing industry jobs, relocating for work and or slaving away on 1944. Don't worry we are all still here working hard, its just taken longer than we wanted to settle back in to the...
Took some time, but we are happy with the results, we had to stick with a strict tri budget so as drag performance down, but all is good. Fingers appear a tad blocky, but ingame they look smooth and crisp, lighting really adds to it.
http://www.1944d-day.com
I posted these over on Moddb and HL Fallout, and thought I would also post them here.
Hands 1
Hands 2
Head and Hands
Head
The Haircut on the unit is based on our research of official military haricuts during 1944. There will be other variations.
Some close up of...
The signup will commence on the 1st of May, we are looking for around 128 - 256 players for the testing phase
There was a mistake on the HLFallout where is said the HL2 mod would also be released. Since that was posted we have decided to commit to a final HL2 release. The current testers who...
Hi All
http://www.1944d-day.com
We are currently entering a stage where we are comfortable going into open beta. We are looking for some extra hands to help us along.
We are essentially looking for:
-Modellers (Props, Buildings, Weapons)
-Texture Artists
-Animators
-HL2 Mappers...
Original Sin is worth the purchase on its own. Back in the day MP wasnt really upto snuff, but I didnt bother with those huge patches they released to improve loading times, and extend MP.
But the single player was fantastic, unfortunately for them they released too close to HL2 and it was...
Lo all
Sergey is doing a great job on the team.
With regards to poly counts.
First thing they are not polies but tris, there is a difference between both. ;)
10,000 tris for vehicles is a good setting, as this will be the 0 LOD and from that there will be LOD's created dynamically and...
I believe they've been doing very well, Im no authority on mods. But when you outsource and contact alot of developers about freelance gigs, they are more than happy to spill their exploits.
Unless they have been blowing smoke up my ass (which alot, if not all artists do... bloody chancers...
The Full game is developed using our highly adapted version of the Reality Engine.
We are creating 1944 as a standalone game that we hope to sell.
We are also creating mods for BF2 and HL2, these act as an introduction to 1944. They will not feature half as much as what we aim to implement...
We have over 30 fully active members, we then have about 40+ contributors who submit the odd piece here and there, as well as our contractors which includes some development houses.
Ontop of this we have trial members my current list shows about 36.
And if you are wondering why we would...
We have that in place, the difference is that we dont want to rely just on the aspirations of a publisher, publishing our work. Realistically speaking a publisher paying us to finish development, may never come about. But we can always self publish and with a rapidly growing community we can...
No its not paid. Certain members are paid, mainly by myself from what I earn from my real-job. This is mainly for more specialized content. Obviously there is an agreement amongst all members that they will be paid, and our rates are made available to all team members, there is also the share...
We usually avoide unTextured content, but since we are looking for talented people, showing Extremely detailed characters at such low tri levels is always a great deciding factor. Not only are we looking for great talent but we already have it and they are churning out work as fast as they...