
http://www.1944game.com
http://www.franticgames.com
Frantic Games is currently developing a next gen game 1944 D-Day : Operation Overlord, this is a WW2 simulation that focuses on simulating the Battle/Event.
The Full Game will Feature:
* Realistic Squad tactics based on actual military training guides.
* 100% Authentic
o With over 50 WW2 weapons
o With over 200 vehicles,planes, tanks, boats and artillery
o All of Normandy recreated from photos, maps and drawings
o Realistic controls and accurate simulation.
* Every Unit, Every Nation.
o Germany
o UK
o US
o Canada
o Australia
o New Zealand
o And many more
* Realistic AI controlling every aspect of the game.
o The AI controls the emotions and feelings of every unit
o Coordinates realistic tactics and movements
o Manages over 200,000 units realtime
* Large open dynamic maps, that live and breath alongside the combat.
o Animals that react to the combat
o Grass and trees that flow with the wind
o Buildings and terrain that take realistic damage
o 24 Hour clock, watch the sun rise as the battles continue
* Witness all areas of combat, from any number of perspectives.
o Omaha Beach
o Utah Beach
o Sword Beach
o Juno Beach
o Gold Beach
o Point Du Hoc
o Bayeux region
o Caen
o Benouville
o St Mere Eglise
o Carentan
o And many other areas full realised
* Large Open Multiplayer and Co-Op system for 128+ players.
We are currently in the middle of developing our E3 demo, which will focus in on a small 10km squared area surrounding. It will involve over 15,000 units, tanks, artillery, mortar teams, infantry, airborne and planes as both sides fight it out to secure this pivotal area.
The key to our game is the dynamic AI which is central to the games core.
We currently require members for the following Positions:
Animators:
* Character Animators using Maya or Max
* Weapon Animators using Maya or Max
* Must be able to rig, apply weights and export into the engine (documentation and help as well as samples will be provided)
* Must be able to realistically animate human movements and have an apptitude for such animations
* Must work well in a team environment
* Must be able to work off their own steam
* Must be able to take constructive crits.
Texture Artists
* Capable of Texturing extremely detailed Maps
* Diffuse Maps, Specular Maps, Displacement/Bump are a plus
* Capable of working with 1024x1024 minimum
* Capable of Unwrapping
* Must work well in a team environment
* Must be able to work off their own steam
* Must be able to take constructive crits.
Modellers
* Vehicle, Prop or Building Modellers
* Capable of working within tight tri limits
* Able to unwrap when required
* Vehicle Modllers with High Poly Experience for Normal Maps is a great plus.
* Must work well in a team environment
* Must be able to work off their own steam
* Must be able to take constructive crits.
We are on a very strict deadline, but we have enough members to spread the load, you would have a minimal amount of work to do, so you can take your time and perfect it. The team consists of around 30 developers, and we have about 20 - 30 more contributing works. So as you can imagine while we expect quality of the highest order, you will be given more than enough room to achieve it.
If you would like more details, or just simply want to enquire please feel free to contact us:
[email protected]
We have a very well established game going, with a huge following of over 1000+ fans. We recently featured in PC Gamer, with a substantial preview and over the course of 2005 we featured on alot of gaming sites. Our content is well received and often watched, so if you feel you want more exposure or be part of something that is going places. Contact us.

No matter what your experience is feel free to apply we are happy to help new talent learn and develop their skills.
Best Regards
Ronan Hayes
