Recent content by polypod

  1. polypod

    demoui in gmod problem

    I'm having trouble changing cam splines in the demoui when using gmod. Has anyone else experienced problems and does anyone have any tips?
  2. polypod

    Half life ... THE MOVIE!!!

    I think I get what you mean Shift. The movie would have to explain everything since the non-game audience won't know what's going on. I really think a unique story is do-able though. There may be references to Gordon as the man who rallied the citizens, but generally the story would be...
  3. polypod

    Half life ... THE MOVIE!!!

    I certainly wouldn't want it to suck, but i'm not sure that a movie featuring a particular rebel dealing with oppression/privacy issues and suffering(current events?), would really threaten the game itself. Animatrix is an example of unique stories that were based on the Matrix concept, but...
  4. polypod

    Half life ... THE MOVIE!!!

    It's interesting to see how long this thread as been going on. I think it's a great idea to make a movie that is at least based on the HL2 setting. And seeing as how each of us has the tools already available to actually make the movie(!), it makes perfect sense. Granted, we don't have a Gordon...
  5. polypod

    depth of field ?

    Well here's a thread about it: http://www.halflife2.net/forums/showthread.php?t=101998&highlight=depth+field This refers to the color correction option now available under options.. not sure how good it is. Also, the latest garry's mod(9.something) DOES have a depth of field effect. I've...
  6. polypod

    Hallucination

    yeah, I just rediscovered it too and i'm more hooked then ever!
  7. polypod

    Hallucination

    Well what you describe is exactly what the latest garry's mod is capable of. In fact it has many such options, from fish eye to jello and more.. Hope that helps.. PS Garry's mod rocks!:rolling:
  8. polypod

    Logic_choreograph_scene w/ CS models?

    Well seeing as how other boards, which will remain nameless are quicker to the punch, I will offer some information on my own question for those interested. Seems it IS possible but I would need to decompile the .mdl and rig it to an NPC skeleton then re-compile.. since this is a wee bit beyond...
  9. polypod

    shader for greenscreen question

    Just an update for those interested. It seems the cubemap suggestion above affects what is reflected on IT, but not what IT reflects, if that makes sense. I did find a way though. Entering r_radiosity 0 fixes it, although it may be less then ideal since it affects the whole map. Anyone know how...
  10. polypod

    shader for greenscreen question

    Thanks, i'll give that a try. I was just reading about something like that and even though i'm pretty much a newb, I think I can handle that.:thumbs:
  11. polypod

    Logic_choreograph_scene w/ CS models?

    I am interested in using faceposer to direct CS models. I realize they can't do any lipsyching(or can they=), but I want to make them walk around as directed. Does anyone know how/whether I can do this? Do I need to add the models to HL2 directories or something?:afro:
  12. polypod

    shader for greenscreen question

    Hi fellas, I'm doing experiment with a greenscreen in game, have created my custom green texture and got it in hammer. However, I have some issues with the green reflecting onto the characters, making it harder to key out. Does someone know what I enter into the .vmt file to make it so my...
  13. polypod

    Need avis of HalfLife 2 for presentation

    yeah, and you can record the demo with video settings on low for smoothness, then before playing back the demo you can up all the settings to max and still get a movie as smooth as silk!!
  14. polypod

    So how does one monkey with Gravity?

    i'm not sure why you don't just set the gravity to 0.. works fine for me.. also might want to change air_density to 0 as well.. all the objects in my no-gravity level work fine.. sv_gravity 0 air_density 0 or does CS not allow it like HL2 does? seems like the trigger gravity brush could be...
  15. polypod

    Anyone mind if I explain what HDR is?

    i got the skull at around 16fps at 1024x668(9800 all-in-wonder pro).. yeah, that program is amazing and really shows us what great things are in store for gamers in the years to come..(or will these new levels be a huge leap from the ones we already have?)
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