About the helmeted bad guys, there's a number of things that factor into that reasoning. First, it means we aren't shooting bad guys with the same five or six faces throughout the whole game.
Secondly, these are the badguys. We are supposed to be gunning them down without consideration or...
Ok, good stuff.
I think, for your first machinima, it was nice work. The only things I would suggest would be to try some closer angles, especially on Kleiner. The little fireplace behind him was nice, but even with the paintings on the wall, it seemed like dead space in the frame...
Track with me here.
You can put remote cameras that display on screens in the game, right? Can you put them on VGUI screens?
If so, you would be running around in this maze of cubicles in sort of a rotatable isometric view, and the way I picture it, whenever you talk to someone, a screen...
I'm actually searching for IT jobs in Washington, D.C.
Well, was searching. Hopefully the second interview tomorrow will seal the deal.
I should think about a 3D platformer in a cubicle farm today. Maybe they have a VGUI screen with a remote camera where the boss gives you tasks to do...