Recent content by Revenge

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    Medic Achievement : Family Practice

    People in the same community group as you don't count as friends, do they? I think I've just worked that out that hard way... Now I need some friends... Dammit...
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    Is there a trick to multi-ubering?

    Ah so it really is "keep 2 people ubered at once" as opposed to simply "hit 2 people with the one uber". Thanks, will try it out later.
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    Is there a trick to multi-ubering?

    I've been trying to get that achievement for ubering two people at once. I build up my charge. While healing one person I turn on my uber, I wait a second or so and then switch healing targets. First person immediately loses their uber, and the second person immediately gains uber. Effect...
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    OMG sick of admin

    ... You are trolling, right? You almost seem serious.
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    [RELEASE] CP_REDSTONE - Beta 1

    Just ran around solo for a bit and tried things out. The final points for each team are quite well laid out. So too is is the middle. I must agree with other posters in that the 2nd & 4th points can be confusing to navigate. This is partly because the corridors around this area are quite narrow...
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    Overhealer Medigun not on the way anymore...

    The flip-side to double-health heavies would be that snipers and spies could still 1-shot them. Without an uber, the current heavy/medic busters would be even more effective. Overhealer could just has easily been scrapped for underpoweredness in specific situations.
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    Medic strategy adjustments + my best game ever

    Don't underestimate the syringe gun! Get enough practice with the whole projectile arc thing, and you'll be surprisingly deadly. Sure, if there are others around, you should be healing, but if all you do is flail around helplessly when that scout comes for you after your buddy got sniped, then...
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    permanent auto fire for sentries?

    Rofl Xendance... Jump on top of it before combat-wrenching it then. I too have felt that annoyance with the default vertical angle. Yes the turret will keep looking downwards for 10-20 seconds after having seen a target at that angle, but it eventually resets back to default orientation...
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    If there was something you could improve...

    Personally I would like friendly NPCs to have a greater sense of self-preservation.
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    A serious flaw (aka: The Fifth Cache)

    I've pretty much come to the conclusion that in-game and real world time have no real connection to each other. Play through HL2 really quickly and you'll find an entire ingame day and night will pass in a matter of hours. Stand still for a real world day and time wont pass at all. Half-Life...
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    Headcrab protection

    Then wouldn't a debeaked Lamarr still cause fatal injury if it attempted to head hump you?
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    possible borealis *spoiler*?

    Warning: The follow spoilers are from Portal, not Ep2.
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    G-Man revelations (?)

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    Move Portal forums into HL2 group?

    Would this make sense, seeing as it is set in the HL2 universe, and does appear to be leading into things we might see in EP3?
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    Giving up on TF2.

    The "problem" with engineers goes both ways. They are well and truly a team oriented class. When engineers have the support of their team, they are incredibly powerful, and when their enemies do not respond with the same level of teamwork, they seem unstoppable. A recent counter example I can...
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