Recent content by RoyalEF

  1. RoyalEF

    Somebody trying to hack my account?

    Sadly that's about how long since I've done any meaniingful mapping. ;( And with AOL's membersite having been pulled down, most of my websites have vanished form the earth. The oldest one lasted about 12 years. The Internet is officially getting old.
  2. RoyalEF

    Somebody trying to hack my account?

    I think it is actually Del Rio, Texas or around Laughlin AFB; west of San Antonio.. The last two routers in the traceroute are Del Rio, Texas routers. Prior to that it passed through San Antonio routers in Time Warner/Road Runner's network. So unless TW/RR cross the border at that point to...
  3. RoyalEF

    Somebody trying to hack my account?

    Anyone who has this attepted on their account needs to send an email to [email protected]. This is a clear TOS violation and this Internet account should be shut down. But people need to complain. I suggest email with a subject "TOS Abuse - Attack from 72.191.195.157" Or similar. With more...
  4. RoyalEF

    Compile error - Areaportals

    They don't enclose an area, your areas are leaking. LOAD POINTFILE
  5. RoyalEF

    Batch compiling question

    drag and drop probably won't worksince you are essentially giving the "dropped on" a paramter of "directory\filename.ext" when you need to give it filename. That's what a batch would normally do, simple use a filename no estenstion as a parameter. In a batch file you would do something like...
  6. RoyalEF

    Large Scale Large Detail Maps

    I never thought other players were too short or too high. Only world objects seemed distorted. I just ran about a map and everyone seems about the same.
  7. RoyalEF

    $$build me a map$$ ill pay

    Drive-By posting...
  8. RoyalEF

    Planning out a level

    I agree, Pvt Ryan, for each of my big maps I have a several page list of things to clean up work on , improve, and half-baked ideas. Even just as simple as align textures, or create custom texture for this. Sometimes an old passing ideas suddenly looks doable and fleshes out long after I've...
  9. RoyalEF

    Large Scale Large Detail Maps

    It is one unit=one inch, however the game create a hitbox around the player of 32x32x72 units, so the game restricts players from entering space smaler than 33x33x73. This forces you to create ultra wide doorways and hallways and stairwells and prevents you from creating a "workable" model of...
  10. RoyalEF

    FindPortalSide: Couldn't find a good match

    Yes, and then compile just BSP, look for ***LEAKED*** and then reload pointfile. If you've done a lot of work since last time BSP didn't say ***LEAKED*** you probably have multiple.
  11. RoyalEF

    Planning out a level

    Do a mixture. I've also worked off architectural diagrams. The more complex it is, the more I NEED to stop and draw out the space, features, figure out heights beforehand. I've done some drawing in CorelDraw trying to figure a tuff "how's this all gonna layout and come together". But mostly pen...
  12. RoyalEF

    Large Scale Large Detail Maps

    Dark Elf is correct. Worldspace is 32768 x 32768 x 32768 units, where each unit is 1 inch. That works out to a little over one half mile square.
  13. RoyalEF

    bspzip...?

    from the command prompt... C:\Program Files\Valve\Steam\SteamApps\user\sourcesdk\bin> bspzip usage: bspzip -extract bspfile blah.zip bspzip -dir bspfile bspzip -addfile bspfile relativepathname fullpathname newbspfile bspzip -addlist bspfile listfile newbspfile -dir is a bit vague...
  14. RoyalEF

    func_brush vs. func_detail

    Okay, I can't exaplain this fully cause it is dipping to low into rendering for me and so far the info HL2 gave out on wireframe mode is next to nothing. But that image proves that it isn't cutting. Those triangular cuts can't be made by BSP division. Wireframe has 4 modes-only a few...
  15. RoyalEF

    Idea for a mod - tower defence.

    Actually this would be catagorized as an Assault/Defense map for TFC/TF2. I never saw one built to simulate a tower assault, probably because of VIS, overloading the engine, but it fits in with that model perfectly.
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