Hi there,
i like the "loose objects" idea, but different spawn points isnt that good.
By the way, look at this thread, has nothing to do with it, but is a good idea, too, i think.
Physics shouldn't be that important as in HL2DM.
But it should feel more real and not push you back.
That was my point.
And it would add more realism to the gameplay when you can use barrels as a barricade or sth.
Maybe we'll see all this in TF2 :rolling:
As everybody can see, HL2:DM seems to use corect physics and isn't lagging at all!
So why the hell are physics ins CS:S still so ... pushing you back and stuff.
It would be cool to use barricades and stuff like that for it. Simply by "using" the objects standing around, or kickin it or...
it would be cool if there would be some bugs that kill everything near them, so you have the effect like in singleplayer ... let them kill each other, than kill the winner :D