Recent content by Some0ne

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    compile toolkit - breakables

    post your QC file
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    HL2 Compile Toolkit

    im planning on including it, yes.
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    HL2 Compile Toolkit

    normal mapping will be included aswell as many other VMT options.
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    Modeller/programmer needed for static prop

    you might want to give more of a description about the model and the work in question to attract helpers. good luck
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    HL2 Compile Toolkit

    Hl2 Compile Toolkit 2 Announcement This is an announcement about HL2 Compile Toolkit version 2. This major update will include dramatic changes to the GUI - the presentation(look of it all) is being enhanced, I've got someone doing graphics for me, and the layout will be alot better - in...
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    serious model problem (sideways trees)

    your welcome
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    2700 Poly?

    for hl2 2700 polys is a good number for a view weapon model.
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    HL2 Compile Toolkit

    that is the king of all problems...its one i have never managed to solve in a good way and from mine and other people's expieriences i can only conclude that formatting your computer should solve it. i am yet to learn of another way. sorry.
  9. S

    model compiling problem

    add "pause" at the end of the script.
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    blades and puncture launcher

    you could make a switch which, when pressed, would trigger a prop_dynamic to do its animation of shooting the object or whatever and the object could then be 'launched' by some other entity which i have forgotten the name of.
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    HL2 Compile Toolkit

    it checks for things needed for the compile, such as QC file, SMD file etc. but it doesnt check for missing files in sourcesdk. il add this when i make an update in the summer. edit: and im baffled as to how it still compiled without studiomdl.exe - my studiomdl.exe disappeared the other day...
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    HL2 Compile Toolkit

    well i would be very surprised if it was, in fact, a problem with the programme because i have never heard of such a problem before and it would not make any sense if it were.
  13. S

    HL2 Compile Toolkit

    have you got a bone with the model attached to it?
  14. S

    Where do the textures go?

    wat does GuiStudioMdl do?
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