I'm really surprised how well they pulled off the wasteland aesthetic in that test map with default assets. I mean, its still basic, but the texture options are there. And I'm always a fan of large engagement areas with combine soldiers.
You actually bring up an interesting point. Something I find interesting about HL2's scripting system is you never know what an NPC will do. A lot of valve's scripts control shooting and moving. Sure all that stuff in the Ravenholm section was scripted, but it could happen. Remember the ambush...
Oh yeah. I plan on covering the specifics of how cover works for NPCs, but I'd probably do less theory and more technical stuff. I do plan on going into application for assaults, though, because that definitely needs to be covered.
A video I made to try and inform people about the Overwatch Soldier AI:
This is mostly geared to mappers, but you guys might find something interesting.
Some other facts:
- Scripted grenade throws don't remove grenades from a soldier's pool of grenades.
- Soldiers only use the Shot...