Recent content by xdiesp

  1. xdiesp

    Half-Life 2 : Substance mod

    The steampipe update sent us to hell, but we're going even deeper. What's new, is that we have more than just the vanilla and remastered campaigns. I put together a map pack of classic mods, thanks to the devs I got in contact with, and they can all be played with Substance's gameplay. My only...
  2. xdiesp

    Half-Life 2 : Substance mod

    Half-Life 2 Substance is back! The 2005 original is available once again, rebuilt and expanded in an all-new 10th Anniversary Edition, thanks to the support of our community and the crews of System Shock Infinite and SMOD Standalone. http://www.moddb.com/mods/substance
  3. xdiesp

    Super happy NPC spawning guide

    clockwherk: check the programfiles\valve\steam\steamapps\ folder and open those big gcf files with GCFscape
  4. xdiesp

    Half-Life 2 : Substance mod

    Interview to someone about Substance: http://ungaming.com/home/e107_plugins/content/content.php?content.42
  5. xdiesp

    Super happy NPC spawning guide

    the ichtyosaur does attack and deal damage for real,at least if you go in front of it...it just has not enough animations and moves too fast...maybe it would be acceptable if spawned in a tank of water as big as a whole level,though,someone should try and see how's in there
  6. xdiesp

    Super happy NPC spawning guide

    The only way to have a talking npc to stop is to instruct him/her to enact a void scene. A simple way to see an unused model in action,while not fully compatible and less practical than just loading the thing in model viewer,is to rename its model as i.e. the scanner model. One thing: not all...
  7. xdiesp

    Super happy NPC spawning guide

    rambler: they are the names of the *.vcd files in steamapps\hl2content.gcf\scenes\etc Only beware that the hardest part is to imput the right path to the file,right now I can't remember but it may include also an initial "..\scenes\etc"
  8. xdiesp

    Super happy NPC spawning guide

    Strange,previously "setmedicon" citizens just had the ability to heal others turned on,without any skin changes. Anyway,good to know! And long live this glorious topic!
  9. xdiesp

    Half-Life 2 : Substance mod

    Planet HL reviewed as well: http://www.planethalflife.com/features/motw/substance.shtm
  10. xdiesp

    Half-Life 2 : Substance mod

    Wow,did you that? I would have never discovered that article if you didn't warn me,all I do is some sparse technical support nowadays... http://pc.gamespy.com/pc/half-life-2/682881p1.html
  11. xdiesp

    Half-Life 2 : Substance mod

    UltimaApocalyspe: if you have problems with the autoinstaller,you can download the Emergency Rar Version from this page: http://ludus1942.ngi.it/downloads.html But it requires you to copy the cache manually,as described in the txt inside. If you only need to copy the cache,however,just copy the...
  12. xdiesp

    Half-Life 2 : Substance mod

    He means he doesn't have time to memorize which HEV Forms use which tactics,it's understandable and we know the game is a little more complex now
  13. xdiesp

    Half-Life 2 : Substance mod

    Switching class is not "absolutely" required,you can just stick with one HEV Form
  14. xdiesp

    Half-Life 2 : Substance mod

    by default the "cycle firemodes" is T,but you can change any of the commands at any time if you go in Options -> Keyboard. On related news,I *finally* am back on broadband so I can see what was really uploaded two weeks ago when they put the 1.2 online ^_^
  15. xdiesp

    Half-Life 2 : Substance mod

    at least,they have mostly left for our forums :) But who knows,maybe the new 1.2 will bring some people back
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