3 D coordinates

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mr.idiot

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Dear All,
this thing has almost driven me nutts. Ok i make a scenario and i make a scene...every thing is perfect. Now I compile it and it runs shows people and models doing wat i wabt them to do, but what if i want to extract polyogonal information or mesh information or 3D coordinates of the vertexes?
Is there a possibolity that it could be done?

Cheers

~~~~~~
mr.idiot
 
The answer is NO, it's that easy, NO NO NO NO NO NO

How many ****ing times have I tolled you; NO NO NO NO NO NO NO
 
I'm not aware of you being able to get this information whilst in-game in the Source engine.

What exactly do you need the information for? Maybe there is an alternative solution.
 
Dear All,
this thing has almost driven me nutts. Ok i make a scenario and i make a scene...every thing is perfect. Now I compile it and it runs shows people and models doing wat i wabt them to do, but what if i want to extract polyogonal information or mesh information or 3D coordinates of the vertexes?
Is there a possibolity that it could be done?

Cheers

~~~~~~
mr.idiot
Well, if it's your own mod and code and mumbo-jumbo, you could get the exact positions of entities and what they are touching with TraceLines.
 
The answer is NO, it's that easy, NO NO NO NO NO NO

How many ****ing times have I tolled you; NO NO NO NO NO NO NO

Pretty smug for a mother****er that can't spell told, arn't you?
 
You could use loads of attachments on the model and pick up the attachment coords, I guess.

-Angry Lawyer
 
It's quite possible you would need the whole source code for this, but with the current sample code Valve gives for modding, you'd probably need create a few functions to allow this to happen in your own right, that or ask Garry from Gmod to create it but you'll never get the source code :P

I have no knowedge in source coding, but I've been working my self up from 2d game programming in C++, good fun but jesus a shit load of code, buts that the fun of it.
 
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