ai_relationship with player

crackhead

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is there anyway i can use the ai_relationship to effect a civilian to fear the player?
 
Uhm... set the citizen-!player relationship to Fear?
 
oh will !player work? i thought that was only for faceposer
 
!player is a universal identifier for the local player.
 
cool i got that working. is there anyway i can put all the npc citizens in a map into a group so that i can test to see if all the citizens in the map are killed and if so trigger an output.
 
wildcards

name the citizens something like "citizen_#" that way you can test for citizen_* and all the numbers at the end will count.
 
Counting anything is usually done with a math_counter unless there's an easier or more efficient way.
 
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