crackhead Newbie Joined Nov 25, 2004 Messages 2,148 Reaction score 0 Feb 15, 2006 #1 is there anyway i can use the ai_relationship to effect a civilian to fear the player?
Raeven0 Newbie Joined Jan 16, 2005 Messages 2,495 Reaction score 0 Feb 15, 2006 #2 Uhm... set the citizen-!player relationship to Fear?
crackhead Newbie Joined Nov 25, 2004 Messages 2,148 Reaction score 0 Feb 15, 2006 #3 oh will !player work? i thought that was only for faceposer
Raeven0 Newbie Joined Jan 16, 2005 Messages 2,495 Reaction score 0 Feb 15, 2006 #4 !player is a universal identifier for the local player.
crackhead Newbie Joined Nov 25, 2004 Messages 2,148 Reaction score 0 Feb 15, 2006 #5 cool i got that working. is there anyway i can put all the npc citizens in a map into a group so that i can test to see if all the citizens in the map are killed and if so trigger an output.
cool i got that working. is there anyway i can put all the npc citizens in a map into a group so that i can test to see if all the citizens in the map are killed and if so trigger an output.
Limpet Newbie Joined Dec 27, 2004 Messages 877 Reaction score 0 Feb 16, 2006 #6 wildcards name the citizens something like "citizen_#" that way you can test for citizen_* and all the numbers at the end will count.
wildcards name the citizens something like "citizen_#" that way you can test for citizen_* and all the numbers at the end will count.
Raeven0 Newbie Joined Jan 16, 2005 Messages 2,495 Reaction score 0 Feb 16, 2006 #7 Counting anything is usually done with a math_counter unless there's an easier or more efficient way.
Counting anything is usually done with a math_counter unless there's an easier or more efficient way.