Altering mods Physics?

Tangzes

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1.

I am looking at the "Game_HL2MP-2005" code that I have compilied before and wondering how it is organized. Does anyone know where a good general overview of that code is?

Specifically,

I am wondering where in the code found in "Game_HL2MP-2005" that I am Compiling I can change the physics of the player.

2.

When your modding for "Orange Box" where do you get the code for compiling. I really would love a chance to mess around with the portal gun's code.


3.

Also I want to know how to add an Icon to my mod in the Steam games list.
 
there's no Portal gun source available to the public.
for an icon you create a .tga file in your mod dir and this line to your gameinfo.txt
"icon" "<name of icon without .tga extension>"
 
As for player physics I assume you meen gravity etc?

Take a look in game_shared/gamemovement.cpp

Assert( sv_gravity.GetFloat() == 600.0f );
flMul = 160.0f; // approx. 21 units.

Theres a few things in here I havent really check into it too much if you just want to change some numbers look at the top at DEFAULT_GRAVITY_STRING "800" change 800 to lower for less gravity
 
Thank You, I have another Question.

I try to host a map and no one can join it even though I opened the ports for it and typed


"sv_lan 0"
"sv_region 0"
"heartbeat 1"

into the Counter-Strike Source Developer Console. How do I fix this?


and


When hosting a Counter Strike Source game how do you change the physics from the Developer Console?


plus

I want to be able to grind on rails like they did in Jet Set Radio what is the code for this and how would you implment it into a mod?
 
Money

No one is paying me or helping me to do this kind of work and I am slowly starving to death so I am going to stop wasting my time with this kind of innovative work.

If you have any sort of work that will someday pay money and isn't another waste of my time pls email me at [email protected]

I enjoyed your user friendly SDK and had fun... BYE.
 
No one is paying me or helping me to do this kind of work and I am slowly starving to death so I am going to stop wasting my time with this kind of innovative work.

If you have any sort of work that will someday pay money and isn't another waste of my time pls email me at [email protected]

I enjoyed your user friendly SDK and had fun... BYE.

Well , first off I am pretty sure it is possible for Valve to sue if you make people pay for a product they have not approved for sale that uses any of their property (i.e engines such as source). Second "what?". And last of all no one here created that stuff so I don't know why your saying "your".
 
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