Mahalis
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- Joined
- Sep 6, 2006
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I've run across an interesting bit of information in the Source SDK that seems to hint at a bit o' story-stuff in Ep2.
The env_global entity - what's used to set various bits of game info, like "super gravity gun enabled", "antlions friendly to player", "Gordon pre-criminal", etc. - has one entry from Episode One, "Episodic - Alyx darkness mode" (presumably what makes her only able to see enemies you've got the flashlight on, as well as staying close to you and occasionally being scared), and one other: "Episode 2: Alyx injured".
I haven't tested to see what it does, if anything - most likely the Ep2 code just isn't there and the flag won't have any effect. But this suggests something to me... you spend part of Ep2 protecting an "injured" Alyx, a la Exit 17 but presumably with better AI.
Thoughts?
The env_global entity - what's used to set various bits of game info, like "super gravity gun enabled", "antlions friendly to player", "Gordon pre-criminal", etc. - has one entry from Episode One, "Episodic - Alyx darkness mode" (presumably what makes her only able to see enemies you've got the flashlight on, as well as staying close to you and occasionally being scared), and one other: "Episode 2: Alyx injured".
I haven't tested to see what it does, if anything - most likely the Ep2 code just isn't there and the flag won't have any effect. But this suggests something to me... you spend part of Ep2 protecting an "injured" Alyx, a la Exit 17 but presumably with better AI.
Thoughts?