S
SleepWarz
Guest
Hello everyone, as you may have gathered from the topic Annihilation: Genesis is recruiting. I lack the skills required to do any of the current stuff such as modeling, skinning, coding, mapping ect. But I find myself fairly good at writing up documents and organizing this information, so I consider myself as a Project Lead/Game Concept Designer. I also learn in a visual way, which allows me to learn these things very quickly if someone helps me along. Anyways, I am currently looking for a team of experienced individuals to work on this project. MSN will be used as an Instant Messaging means of communication, I also have a good amount of experience with Teamspeak 2, and so some meetings will be held on that. I have a private server hosted at home on my second computer/server. I also do not have a website up at this time but I am working on it in my spare time.
I am currently looking for people with any of these skills,
-Coding
-2d Concept Artists
-3d Modeling
-Skinning
-Mapping
I pride myself on being a somewhat laidback and honest person, so most any suggestions though myself will be met with an honest and reasonable response.
More information listed below in the current Concept Document.
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Annihilation: Genesis Concept Document
Concept: Riley Postlethwaite (AKA SleepWarz)
Copyright 2004 by SleepWarz
E-Mail: [email protected]
MSN: [email protected]
Version: 0.3
Created: November 21st 2004 (23.11.04)
Last Update: November 23rd 2004 (21.11.04)
0.1 ---Contents---
0.1 Contents
0.2 Version History
0.3 Game Concept
0.4 Multiplayer Details
0.5 Faction Information
0.2 ---Revision History---
0.3 Multiplayer Details (23.11.04)
0.2 Concept Content Added (21.11.04)
0.1 Document Created (21.11.04)
0.3 ---Game Concept---
This game/mod is loosely based on the game Total Annihilation, but is set in the past at the beginning of the war versus Patterning. For those of you not familiar with the Total Annihilation series, this war began 4000 years in the past over the Core transferring brain patterns to machines, and thus eliminating the need for bodies. The resistance against this process called itself Arm, and cloned themselves into their war machines. At the end of the expansion pack whichever side you picked in the campaign won (so it was not really clear or concise who won really.) Anyways, this mod would be focused on multiplayer with a high amount of realism and physics detail to objects. Single player will be a thought later on after the multiplayer element is proceeding nicely. In multiplayer, the battles will be fought over resource points for metal, (To create stuff such as Vehicles and Kbots) and energy (To power stuff up such as Core Solders). Your main base is where your units mainly spawn for Core (Nano-lathe Facility), and Arm (Cloning Labs). Each has production facilities varying on the map and area that create corresponding craft for the respective side.
0.4 ---Multiplayer Details---
Building on what is in the main concept, the factories would be map specific, and depending on the terrain there would be a Shipyard, Vehicle Plant, Kbot Lab, or an Aircraft Plant. It also could be a combination of these. From the start of ‘round’ of play, each side would have a set amount of resources that is server editable. Metal and Energy as stated in the main concept is visible to both sides. These numbers would not decline unless there is production activity to replace lost craft/players. Since this is set in the past we could establish that each side does not have the ability to replicate and construct these structures yet, so fighting over these facilities would be required to add to your stockpile of resources, effectively making the game last for a great deal of time, and allow the battle to shift from side to side. I have a few ideas to combat main spawn camping, and will write them up later.
0.5 ---Faction Information---
Core: The Core is a militaristic faction that highly focuses on efficiency and power. Their units -excluding infantry- are generally slower than their arm counterparts. The ‘look’ that the Core has is a sharp line with dark textures.
Arm: The Arm is the resistance against Core and what they are trying to do to people. Mainly geared towards a hit and run tactic, the Arm’s greatest asset is speed and stealth with the exception of a few of their units. The Arm tries to achieve an organic look and a light texture on their units.
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If you are interested in applying or require any more information please post, E-mail me at [email protected], or contact me through MSN at [email protected].
Thank you for your time
SleepWarz.
I am currently looking for people with any of these skills,
-Coding
-2d Concept Artists
-3d Modeling
-Skinning
-Mapping
I pride myself on being a somewhat laidback and honest person, so most any suggestions though myself will be met with an honest and reasonable response.
More information listed below in the current Concept Document.
----------------------------------------------------------------------------------------------------------------------------------------
Annihilation: Genesis Concept Document
Concept: Riley Postlethwaite (AKA SleepWarz)
Copyright 2004 by SleepWarz
E-Mail: [email protected]
MSN: [email protected]
Version: 0.3
Created: November 21st 2004 (23.11.04)
Last Update: November 23rd 2004 (21.11.04)
0.1 ---Contents---
0.1 Contents
0.2 Version History
0.3 Game Concept
0.4 Multiplayer Details
0.5 Faction Information
0.2 ---Revision History---
0.3 Multiplayer Details (23.11.04)
0.2 Concept Content Added (21.11.04)
0.1 Document Created (21.11.04)
0.3 ---Game Concept---
This game/mod is loosely based on the game Total Annihilation, but is set in the past at the beginning of the war versus Patterning. For those of you not familiar with the Total Annihilation series, this war began 4000 years in the past over the Core transferring brain patterns to machines, and thus eliminating the need for bodies. The resistance against this process called itself Arm, and cloned themselves into their war machines. At the end of the expansion pack whichever side you picked in the campaign won (so it was not really clear or concise who won really.) Anyways, this mod would be focused on multiplayer with a high amount of realism and physics detail to objects. Single player will be a thought later on after the multiplayer element is proceeding nicely. In multiplayer, the battles will be fought over resource points for metal, (To create stuff such as Vehicles and Kbots) and energy (To power stuff up such as Core Solders). Your main base is where your units mainly spawn for Core (Nano-lathe Facility), and Arm (Cloning Labs). Each has production facilities varying on the map and area that create corresponding craft for the respective side.
0.4 ---Multiplayer Details---
Building on what is in the main concept, the factories would be map specific, and depending on the terrain there would be a Shipyard, Vehicle Plant, Kbot Lab, or an Aircraft Plant. It also could be a combination of these. From the start of ‘round’ of play, each side would have a set amount of resources that is server editable. Metal and Energy as stated in the main concept is visible to both sides. These numbers would not decline unless there is production activity to replace lost craft/players. Since this is set in the past we could establish that each side does not have the ability to replicate and construct these structures yet, so fighting over these facilities would be required to add to your stockpile of resources, effectively making the game last for a great deal of time, and allow the battle to shift from side to side. I have a few ideas to combat main spawn camping, and will write them up later.
0.5 ---Faction Information---
Core: The Core is a militaristic faction that highly focuses on efficiency and power. Their units -excluding infantry- are generally slower than their arm counterparts. The ‘look’ that the Core has is a sharp line with dark textures.
Arm: The Arm is the resistance against Core and what they are trying to do to people. Mainly geared towards a hit and run tactic, the Arm’s greatest asset is speed and stealth with the exception of a few of their units. The Arm tries to achieve an organic look and a light texture on their units.
----------------------------------------------------------------------------------------------------------------------------------------
If you are interested in applying or require any more information please post, E-mail me at [email protected], or contact me through MSN at [email protected].
Thank you for your time
SleepWarz.