Any possible way to create a "kill zone?"

archvilell

Newbie
Joined
Nov 22, 2004
Messages
408
Reaction score
0
I have a small probelm with my map that isn't very noticeable, but I still don't want it to be exploited. I have a ladder going down into a ravine that has a channel cut into it for the CTs and Ts to transverse from one side to the other. But it is possible to jump off of the ladder and outside the channel, so that he would be on top and shooting down. I want to create an area where they would land that automatically kills them. Is this possible?
 
you can make a brush a trigger_hurt, you can specify how much damage they inflict when going inside that brush, from 1 health to instant death.
 
Just a thought:
Is there no way you could use something more subtle than a killzone? A bit of fence? Some bushes with an invisible barrier round them? There is nothing worse in a game than being randomly killed for exploring or experimenting...
 
I have one problem that leads to another problem. My map consists of a suspension bridge over a ravine in which the CTs have to cross the bridge into the T complex. There are two ways to get there, across the bridge (duh) or under the bridge. The only problem is I don't know what to end the ravine with. On one side I have a dam, but on the other, I'm stumped. I don't want people wandering around in nowhere, so I cut a channel into the ravine. Then I blocked off the channel with giant rocks. The problem is the person can just jump off the ladder and be on the top side of the channel. Here in lies my problem. A killzone would kind of work, because people would assume the fall killed them. But then they would just get farther down the ladder next time, where it shouldn't kill them. If I just opened the ravine up, then people would sit on the far end and camp/wait out the timer.

Here's a screenshot -- well I don't know how to insert screenshots into the text field. I've seen it done before, so it is possible. The attachment thing won't let me do it because my file is too large and copy paste into text doesn't work either.
 
archvilell said:
I have one problem that leads to another problem. My map consists of a suspension bridge over a ravine in which the CTs have to cross the bridge into the T complex. There are two ways to get there, across the bridge (duh) or under the bridge. The only problem is I don't know what to end the ravine with. On one side I have a dam, but on the other, I'm stumped. I don't want people wandering around in nowhere, so I cut a channel into the ravine. Then I blocked off the channel with giant rocks. The problem is the person can just jump off the ladder and be on the top side of the channel. Here in lies my problem. A killzone would kind of work, because people would assume the fall killed them. But then they would just get farther down the ladder next time, where it shouldn't kill them. If I just opened the ravine up, then people would sit on the far end and camp/wait out the timer.

Here's a screenshot -- well I don't know how to insert screenshots into the text field. I've seen it done before, so it is possible. The attachment thing won't let me do it because my file is too large and copy paste into text doesn't work either.
Do as the others say

invisible brushes to block the players from even trying it. Or use rocks or other map objects to do the same thing.


Also why not build a cover around the ladder.. like you see in use on very long ladders up side of objects, like there to stop you from falling completely.. That can sit around your ladder (with enough space to go up/down on the ladder) but gives a good reason why nobody can jump off the ladder in any way.
 
Great idea Dark Elf. Hadn't thought of the safety cycliner things they have around ladders. If I could post a screenshot, you'd see what I mean. But I think I'm just going to open the whole ravine up and keep it mostly smooth, unlike the jaggedness I was originally going for. That way I could put some rocks at the far end and make the river turn off to one side so no one could see the stop of the river.

By the way, how do I post screenshots?
 
I can make a tirgger_hurt it just doesnt hurt no matter what i do!!!


Help!
 
archvilell said:
Great idea Dark Elf. Hadn't thought of the safety cycliner things they have around ladders. If I could post a screenshot, you'd see what I mean. But I think I'm just going to open the whole ravine up and keep it mostly smooth, unlike the jaggedness I was originally going for. That way I could put some rocks at the far end and make the river turn off to one side so no one could see the stop of the river.

By the way, how do I post screenshots?
Either as an attachment (limit to the file size) or by putting the image somewhere else and then giving the url, enclosing it with
image tags
 
Okay, can it come from my computer directly or does it have to be on a webpage?

I know this question sounds stupid, but I'm still a lil' confused.
 
Simple solution i think - the damage is inflicted every .5 seconds so all you have to do if you want to kill someone is put a really high damage level - i have one at 1000 damage (also a bit thick) and kills instantly - try setting a high value and see...
 
archvilell said:
Okay, can it come from my computer directly or does it have to be on a webpage?

I know this question sounds stupid, but I'm still a lil' confused.
web page, can't link to a file on your computer unless your hosting on your computer (and then it always has to be online for people to see it)

try imageshack?
 
^^Above i should have said that theres a setting within trigger_hurt for this - try high damage setting (overkill!!!)^^
 
like everyone said, just use an invisible brush, make things much easier. the ladder covering sounds cool too though, do both just to make sure.

sounds like a sexy map.
 
I figured out how to fix the problem without a killzone or anything. I just flattened out the ravine some so its a smaller grove (not climable, but easier to shoot people on top) and blocked off both ends. No killzone, no ladder guard.

Audiophile: "sounds like a sexy map."

Thanks. It's my first one, and I think it's turning out pretty good. My friend and I split it up so that I'm doing the environment and he is doing the Terrorist complex on the far end with the hosties. As of now, he has the building built, but he needs to add stuff like tables, chairs, etc. and change the textures. Once that's done, we plan on copy-pasting his building on to my file and away we go.

Once I figure out the screenshots (I just saw the instructions), I'll post them up.
 
You planning on doing something with the big square rocks? Displacement or anything really :)
 
The walls of the ravine? I hadn't thought of that, but I probably should.... heh, I hadn't even thought of that, but now it's bugging me, lol. I'll get right on that. The ravine is lot more bumpy than the screenshots show because the angle is kinda bad and its so far away.
 
Hmm. The ravine walls are kinda tough. I selected them all like I nrmally would to apply a texture. Went to Displacement, then Noise, power of 4 (they were big main walls) min of -10, max of 20, and hit OK. It deleted all of my walls and left just those displacement maps there. Should I clone all my walls first, then redo the above to get everything except the bumps deleted?

How would you go about putting a roughness to a canyon wall that already exists?
 
Back
Top