For my master thesis I'm creating a hl2 map and I made two models that I placed inside. One model is a soda can and another one is a football. Now they finally look alright and everything except two things.
The ball doesn't really bounce as a ball yet. I gave it Plastic.Small as prop_data base but I was wondering if it's possible to make it bounce a bit more? Also it just keeps rolling and rolling on the ground
Second things is the soda can I have (prop_physics). My idea is that players should be able to pick it up and get a boost in health. Is there any way for this? I've read something about giving it a trigger with negative damage? But it isn't clear to me yet how to accomplish this.
Any tips, tricks or threads?
The ball doesn't really bounce as a ball yet. I gave it Plastic.Small as prop_data base but I was wondering if it's possible to make it bounce a bit more? Also it just keeps rolling and rolling on the ground
Second things is the soda can I have (prop_physics). My idea is that players should be able to pick it up and get a boost in health. Is there any way for this? I've read something about giving it a trigger with negative damage? But it isn't clear to me yet how to accomplish this.
Any tips, tricks or threads?