jondy
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- Sep 8, 2004
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I've just been playing cs_assault, and thought it looked and sounded perfect. It felt a lot like HL1, shifting from cover to cover, unloading at the dudes on the tiers above you.
Anyone else feel that was something that 'made' halflife? The sense of scale, the unknown, in those big ****ing warehouses? I'd love to see a setting like that in Aftermath, sunlight pouring through the windows as you piece your way through an abandoned facility.
Anyone else feel that was something that 'made' halflife? The sense of scale, the unknown, in those big ****ing warehouses? I'd love to see a setting like that in Aftermath, sunlight pouring through the windows as you piece your way through an abandoned facility.