Brush Physbox

  • Thread starter Thread starter unfoldingmetal
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unfoldingmetal

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Whenever I create a physbox in hammer to throw around in the map, the side that isn't facing the light it very dark. You can light it up with the flashlight, but when you turn it to face the light, it stays the same dark shade.

Does anybody know what I did wrong? :(
 
IIRC that's just how it is. It stays lit how it was originally rendered. Have it rendered in a well lit room or something then put it back to your map.
 
how is he supposed to do that?

there's no way around this i'm afraid. physboxes don't light dynamically like props
 
there is a way.

make sure the textures you are using are 'vertexlitgeneric' and not 'lightmappedgeneric' in your vmt. make a custom vmt if need be....cause youll probably need to.

your best bet is to use vtf explorer and find the vmt file for the texture you want...export it to a folder under the materials directory of your game (name the folder whatever youd like)....and change the lightmappedgeneric value to vertexlitgeneric. you can then use your texture with this property on your physboxes.
 
WAR_Nuker said:
there is a way.

make sure the textures you are using are 'vertexlitgeneric' and not 'lightmappedgeneric' in your vmt. make a custom vmt if need be....cause youll probably need to.

your best bet is to use vtf explorer and find the vmt file for the texture you want...export it to a folder under the materials directory of your game (name the folder whatever youd like)....and change the lightmappedgeneric value to vertexlitgeneric. you can then use your texture with this property on your physboxes.
Ah, sweet. That is actually quite easy to do. Thanks.

But doesn't this make normal func_physbox brushes useless? Is valve going to fix this someday?
 
why would they be useless? im sure there are several textures available in the materials library that use vertexlitgeneric (im pretty sure all dynamic props use it).

thing is....theres really no way around this if you want to allow for maximal tweaking of these textures and their properties. what would be cool is some kind of plugin you can use to edit a textures properties and produce a vmt for it instead of having to go and open notepad and pretend you know what the hell all those codes mean. some of those codes are self explanitory...many are not....which totally sucks.

perhaps i would feel more enthusiastic about using custom textures if it wasnt such a pain in the pass to do. Anywho...theres your rationale.

func_physbox is for those who really don't want to go out and make a model from scratch with weights and crap using 3ds max or whatever.
 
Oh yeah, I forgot that there are certain textures that do work for it. So then it wouldn't be useless. I agree it is a pain to make custom textures. Oh well.
 
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