cannonfodder's mdl decompiler

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Is there a new version of mdl decompiler that doesn't add "0" at the end of all the bones? if so what's his site? thanx a ton.
 
The decompiler never put 0's on the bones. My old smd importer for max
did, but I fixed that a while back.

http://www.chaosincarnate.net/cannonfodder/cftools.htm

BTW, I'm not hard to find. Just google for cannonfodder, I'm number 3 :smoking:
(then again, #2 is an empty photo blog, so maybe it's not so impressive after all)
 
lol an empty photo blog. and number one is the old cannonfodder game?
 
aw thanx dude, without your plugins, max modders like me would be friggin lost, keep up the good, no, GREAT work.
 
you wouldnt be lost youd just have to turn to the darkside, and use xsi. wuaaahhahahahahahaaaa
 
NEVAAAAAH! we max guys use our powers for good, XSI users rely on their passion for their strength.
 
CannonFodder said:
The decompiler never put 0's on the bones. My old smd importer for max
did, but I fixed that a while back.

http://www.chaosincarnate.net/cannonfodder/cftools.htm

BTW, I'm not hard to find. Just google for cannonfodder, I'm number 3 :smoking:
(then again, #2 is an empty photo blog, so maybe it's not so impressive after all)

The decompiler, however, removes the LX from movement animations :( It's a right arse trying to redo movements on decompiled models.

-Angry Lawyer
 
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