Cel Shading?

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I want to try out some cel shaded textures in my maps.

In the VERC FAQ:
You would write your own vertex/pixel shader combination for a new custom shader and then use that shader in the materials that you want to be cel shaded.

Anyone know if anyone's managed to create a cel shading shader? Coding my own one is well beyond me...
 
Haha, thanks.

I knew about the model cheat, but I think that means you'll get a black outline. I'll need to figure out how to code... meh.
 
You'll want to use HLSL (high-level shader language).

You can learn about authoring a HLSL shader in Source here. However, this requires knowledge of lighting, vector math, and textures.
 
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