Coding Question...

BatKnight

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Guys, question for ya:

Is it possible to implement dialogue choices into Half Life 2? For instance, in Bioware's Dragon Age/Mass Effect games, when the player enters into a conversation, they're given three dialogue options that often will affect the course of the story. Do any of you have an idea how this can be done, have any of you done it, or do you have a link you can provide? Thanks, guys.

Joshua.
 
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