Compiling problem in simply multiplayer mod

  • Thread starter Thread starter pietrekder
  • Start date Start date
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pietrekder

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Hi
I want to make a simply and VERY FUN multiplayer mod for HL2. But when i compile the server and client code and copy that dll's to mod/bin directory mod crash in moment when menu shows up. But when i copy oryginal dll's from HL2 deathmatch the mod run properly.

PS: Maybe that information will be helpful:

HL2dm filesize:
client.dll - 3.90 MB
server.dll - 7.38 MB

My compiled files size:
client.dll - 6.48 MB
server.dll - 10.9 MB
 
Apparently there's a script error in your DLLs. Compile it in Debug Hl2 and run it with -allowdebug to get slightly closer to the problem.
 
Thanks. Now i know wahat the error is. I have three errors:

1.
File ai_activity.cpp
Line (41)
Assertion Failed: actID >= LAST_SHARED_ACTIVITY || actID == lastActID + 1 || actID == ACT_INVALID

2.
File c_baseanimating.cpp
Line: (931)
Assertion Failed: pModelCache->IsFrameLocking()

3.
File gamemovement.cpp
Line: (3902)
Assertion Failed: 0

Somebody had bugs like this or know how to fix that.
 
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