Texture Axis Perpendicular to face/HL1 PROBLEM

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Hello,
It looks as I have a problem that I don't understand. I was making a hl1 level with Hammer and when I tried to compile, it gave me an "Texture Axis perpendicular to face" error, not sure why. If I post the info from the compile process, could there be someone to help me?
Thanks in advance !

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\sg1_command.map" "C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe
** Parameters: "C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe "C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command"
Entering C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

9 brushes (totalling 58 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.50 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.05 seconds)

Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 155 used textures, 94.51 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 1 used texture, 0.61 percent of map (264 textures in wad)
Using Wadfile: \documents and settings\dilyan_2\my documents\half-life_mapping\wads\my_own_wads\sgc.wad
- Contains 8 used textures, 4.88 percent of map (24 textures in wad)

added 32 additional animating textures.
Texture usage is at 2.86 mb (of 4.00 mb MAX)
6.94 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe
** Parameters: "C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe "C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5703 (0.70 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-2256, 336,-656)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4353 (0.52 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3345 (0.33 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4126 (0.45 seconds)
7.75 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe
** Parameters: "C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe "C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: -extra "C:\Documents and Settings\Dilyan_2\My Documents\HALF-LIFE_mapping\TEMP\sg1_command"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

No vis information, direct lighting only.
11866 faces
395142 square feet [56900448.00 square inches]
38530 patches after subdivision
153 direct lights
BuildFacelights: 0...1...2...
************ ERROR ************
Texture axis perpendicular to face
 
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