compiling problem, NEED HELP PLEEEAAASE!!!

Namefie

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Hi...

So I made and finished a small map and I tried to compile it, but I had errors, and when I opened the .err file with notepad it showed me this:


"hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush"



and the .log file showed this:


"hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.78 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.86 seconds)

Using Wadfile: \documents and settings\namefie\my documents\downloads\cstrike.wad
- Contains 14 used textures, 77.78 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\namefie\my documents\downloads\graphtallica1.wad
- Contains 0 used textures, 0.00 percent of map (46 textures in wad)
Using Wadfile: \documents and settings\namefie\my documents\downloads\graphtallica2.wad
- Contains 0 used textures, 0.00 percent of map (55 textures in wad)
Using Wadfile: \documents and settings\namefie\my documents\downloads\graphtallica5.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \documents and settings\namefie\my documents\downloads\graphtallica6.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \documents and settings\namefie\my documents\downloads\graphtallica7.wad
- Contains 1 used texture, 5.56 percent of map (25 textures in wad)

added 6 additional animating textures.
Warning: ::FindTexture() texture BABTECH_DR4C not found!
Warning: ::FindTexture() texture LAB1_STAIR2B not found!
Warning: ::FindTexture() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture BABTECH_DR4C not found!
Warning: ::LoadLump() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture LAB1_STAIR2B not found!
Texture usage is at 0.49 mb (of 4.00 mb MAX)
2.92 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2284 (0.36 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-2352,-2144,-176)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...1917 (0.27 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-2352,-2144,-176)
SolidBSP [hull 2] 500...1000...1500...1817 (0.25 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-2352,-2144,-176)
SolidBSP [hull 3] 500...1000...1500...1975 (0.27 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-2352,-2144,-176)
3.73 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----"


I tried to fix the map but then I realized that I shouldn't...
And now I'm confused, so it will be really nice if somebody would help me


Thanks
 
Go to Map -> Load pointfile
Then follow the red line to see where you have an entity in the void, or a hole somewhere causing the leak, and patch it.
 
...

OK it worked, and I see the red line, but this one is extreamly complicated and I can't fix it (I can't even find the beginning or the end of the line)
 
Another problem

It worked, I compiled the map but now I can't run it, please help!!!
 
that's some ancient compiling tools. better get the newest one from svencoop forums. can you upload your map?
 
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