Compiling question.

Firkat54

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Just a question, but what do VIS and RAD actually do? I already searched for it and didn't get any answers, stupid google... Anyway, not a big deal if no one can explain, I'm just wondering. :D
 
VIS (visibility) uses the PRT (portal) file created by VBSP to evaluate the leaves in the map. The compiler considers each leaf, determining which leaves it can see and which it can't; this data is written to the BSP and used by the engine to prevent objects halfway across the map from being rendered.

RAD (radiosity) determines how bright each luxel (luminosity pixel [light sample]) should be. It also uses the data provided by VIS to determine how much light should bounce off of each surface.
 
ok thanks again Raeven0.

Would running either of these on "Fast" change the appearance of the map? ( I mean make it look like total crap, becaue my current map is going to take about 2 days to compile)
 
There's a chance the quality of the job done would be comparitively worse, especially on complex maps. If your map is taking two days to compile, you're in serious need of optimization.
 
Yea, I'm working on a new computer, but that wont be until this winter. Right now I'm running on a 2GHz AMD Athlon 64 3000+, Readon 9200, 512GB DDR RAM. I can't even attepmt to play BF2 because #1 my card has compatibility problem, and #2 because the fix requires my card to run at 4x instead of 8x, which also isn't supported by the version of my card. Or in other words.. I'm a few years behind.
 
1.4GHz and a gig of RAM. Total ctf_export compile time: twelve minutes.

Start optimizing, sir. :D
 
12 minutes... crap...got any good links for optimizing?

(Is this optimizing hammer, or my computer hardware/other software?)
 
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