Counter strike content in half life 2 map

  • Thread starter Thread starter terryirwin86
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terryirwin86

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how can i use content from counter strike in half life 2?
 
Even though this hasn't been asked in a while, -1 point for not using the forum search feature...

With GCFScape, copy the CS:S stuff you need into your HL2 folders, then embed that stuff into your BSP with BSPZIP. And hope Valve don't sue you for redistribution of their copyrighted content.
 
everyone acts like that but the first thing i did was use the search feature
 
Raeven0 said:
Even though this hasn't been asked in a while, -1 point for not using the forum search feature...

With GCFScape, copy the CS:S stuff you need into your HL2 folders, then embed that stuff into your BSP with BSPZIP. And hope Valve don't sue you for redistribution of their copyrighted content.
Doesn't counter-strike source come with HL2 and SDK content. Why would they sue if everyone has all the files to begin with?
 
By embedding a file into a BSP and putting that BSP up for public download, you make CS:S content available to people who did not pay for it.
 
oh i see well im just making it for my self anyway....so here's the deal i have extracted all the files using gcfscape im just pretty confused about using bspzip what should i do next?
 
Raeven0 said:
By embedding a file into a BSP and putting that BSP up for public download, you make CS:S content available to people who did not pay for it.
Oh right, never thought of that. But then you could do that for any HL2 map.
 
terryirwin86 said:
oh i see well im just making it for my self anyway....so here's the deal i have extracted all the files using gcfscape im just pretty confused about using bspzip what should i do next?
If the map is for you, and you don't plan to distribute it, having the files in the appropriate folders is enough. BSPZIP (or its much easier-to-use partners, like Pakrat) puts files in the BSP for people who don't have them while still keeping the map to the nice small number of 1 file.

unfoldingmetal said:
Oh right, never thought of that. But then you could do that for any HL2 map.
Any that has Valve's stuff embedded into it, yes. Most of the time it's not necessary to distribute their material.
 
its not working for me all i want to be able to do is have the weapons from CS and be able to put them on a map in Hammer and use them in a level that i want to make and play on my own. i dont know where to put the extracted files.
 
You won't be able to use the CS:S weapons in a HL2 map - it's not just a case of copying the models and textures over.
 
really dang well is there anyway i can find different weapons for hl2?
 
Well thats good, I guess most of the time, people only need to embed their custom textures.
 
the bone structures n stuff are different. you need to open the references up in xsi and assign their texture. then shift them to fit around the skelton better. then export it and compile it as male05 or sum1 liek that.
 
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