CS:S invincibility

Limpet

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Is it possible to set up an area where you cannot get hurt? I think I saw a couple threads on something similar to this a while back but search is giving me nothing.

Anyway, some friends and I are making a simple fun map where you go around knifing a model into goals. I guess its like a bad sourceball thing. Only problem is that usually everyone just knifes each other instead of trying to push the ball. We got the pushscale set up really high so thats how we push the ball right now. We're going to try and model a new lighter ball that should be moveable with the knife without setting the pushforce crazy high.
 
trigger_multiple
output OnStartTouch target !activator input SetDamageFilter parameter nameoffilter

filter_activator_name
Name - nameoffilter
Filter Name - abcdefg

Any player who touches the trigger_multiple can only be damaged by entities named abcdefg.
 
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