CS:S Mounted MG?

Firkat54

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Ok, as the title says, I need to make a mounted MG for a WWII map for Counter Strike: Source. First, is it even possible? Second, how would I go about doing it?

TIA
 
ok..so....i set the target of the env_laser to the info_target....and parent the target to the barrels?

and of course the info_target is at the longest range you want the gun to hit... correct?
 
and the output in the game_ui would be

AttackAxis
Turret_laser
TurnOn

?

[EDIT]
BAH....the laser wont woooorkkkk!!!

[EDIT2]
Ok it works now...but it has a really short range. and every time someone walks through it...it gets shorter

[EDIT3]
could i use a trigger_hurt the same way?
 
Whoo I Figured It Out!!!

two trigger_hurts on the ends of the chaingun01 and 02. and in turret01_fire add the outputs

OnCase01
laser
enable

and

OnCase02
laser
disable


now....if only i can get it to register as a kill and not a suicide.....
 
I don't think you can. And I don't think CS:S has a way of linking the player to what killed who.
 
You probably wouldn't even be able to interpose a game_score somewhere in the system, 'cause there would be no way to tell when the gun actually caused a death.
 
Yea..thats fine...I'm havin too much fun with this to even care..hahaha.
Thanks for the help.
 
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