CS:S using HL2 engine.. or not?

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Spy
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I noticed by watching alot of videos of HL2 that if you shoot the legs off a table etc, it falls really naturally, like a table IRL would fall.. same goes with the demo they showed off, I think it was the E3 2003 video, as you shoot on a wood-thingy that is supported by 4 sticks made of wood.. and if you shoot one of them, it starts to lean etc...

In CS:S that won´t happen if you shoot the legs off a table etc..
Since it´s the same engine, shouldn´t it have the same possibilities?

/Daniel
 
HL2 and CS:S use the Source engine. The table doesn't lean because it wasn't programmed that way in the Hammer editor. You could make the table's leg breakable, but that's your choice as a map maker.
 
The physics have been cut down as CS:S is online, but it is still the same engine.
 
The physics in CS:S are toned down from those in HL2 singleplayer.
 
some physics elements may have been taken out to help latency issues / notcode whatever. Too much physics will cause lag.
 
switch said:
some physics elements may have been taken out to help latency issues / notcode whatever. Too much physics will cause lag.

Not lag but slowdowns, physics are really cpu intensive :O
 
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