custom textures

crackhead

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how in my vmt file do i define what the bump map for my texture is. or dod i need to do that before i compile it.

also for animated textures do i need a seperate tga for each frame?
 
example taken straight from the wikii

"LightmappedGeneric"
{
"$basetexture" "walls/brickwall"
"$surfaceprop" "brick"
"$bumpmap" "walls/brickwall_normal"
}
 
ahhh i was putting env map. what does env map meen. and what about my other question?
 
i think envmap sets the objects reflective properties .
as for animated textures im not too sure about how that works ..you should look at the vmt for the muzzle flashes and stuff in hl2 and css . i know that they were all seperate files in hl1.
 
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