Dam fog

  • Thread starter Thread starter Smallwood2000
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Smallwood2000

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Ok ive been trying to figure this out but ive got nowhere...

I have been lookig for tutorials on it but the only ones covering it tell u how to cover your whole map with fog.

I want a beam going up into the sky of blue light bigger then a player.

I have tried env_laser and env_beam out and when u make the size of the beam 2 big it looks crap, U cannot see it as a whole 3d colum of lights only as a crappy 2d beam that turns as u near it.

My fog idea was to put the fog as a colum then when i cam to tie the fog to a entitle i got lost.

It came out as a solid texture witch im sure is not meant to happen

when i add a env_fog_controller my whole maps turns blue i do not want that and the fog still stays a solid testure.

how do i make a nicly sized colum of light

???

cheers
 
create a brush out of nodraw where you want the fog, tie to func_smoke (or something like that I am tired sorry) and set the variables to however you like, usually an alpha of around 150 is good (what I use anyways).
 
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