Decompiling Textures

-Psy-

Walking round in women's underwear
Joined
Mar 9, 2005
Messages
4,805
Reaction score
0
How do I decompile textures from HL2?
 
Extract the vtf's from the sourcematerials.gcf (extract them to your sourcesdk\bin) then drag and drop them onto vtf2tga.exe (also in the sourcesdk\bin folder).

You'll need GCFScape to extract them, it's here.
 
Kudo's to you :cheers: ;

One question. Where exactly is the extracted .tga placed?
 
In the same directory as the source VTF.

I don't think dragging and dropping the image onto vtf2tga works, as the exact command line requires an -i before the TGA path.
 
Back
Top