-Psy- Walking round in women's underwear Joined Mar 9, 2005 Messages 4,805 Reaction score 0 Jun 3, 2005 #1 How do I decompile textures from HL2?
GonzoBabbleshit Tank Joined Dec 12, 2004 Messages 1,238 Reaction score 0 Jun 3, 2005 #2 Extract the vtf's from the sourcematerials.gcf (extract them to your sourcesdk\bin) then drag and drop them onto vtf2tga.exe (also in the sourcesdk\bin folder). You'll need GCFScape to extract them, it's here.
Extract the vtf's from the sourcematerials.gcf (extract them to your sourcesdk\bin) then drag and drop them onto vtf2tga.exe (also in the sourcesdk\bin folder). You'll need GCFScape to extract them, it's here.
-Psy- Walking round in women's underwear Joined Mar 9, 2005 Messages 4,805 Reaction score 0 Jun 3, 2005 #3 Kudo's to you :cheers: ; One question. Where exactly is the extracted .tga placed?
Raeven0 Newbie Joined Jan 16, 2005 Messages 2,495 Reaction score 0 Jun 3, 2005 #4 In the same directory as the source VTF. I don't think dragging and dropping the image onto vtf2tga works, as the exact command line requires an -i before the TGA path.
In the same directory as the source VTF. I don't think dragging and dropping the image onto vtf2tga works, as the exact command line requires an -i before the TGA path.