C
CommiKazi
Guest
Hey,
Sorry if this has been asked or answered before, but I couldn't find it in a search of the forums.
I've just started mapping in the last few days, made my first few maps fine, got ladders, water etc all sorted out. The only problem I have is when I use large collections of brushes (each small, around 150 x 50 x 100, with the hole piece being around 592 x 2400 x 496).
My current example is the hull of a large tanker - I drew it out in Hammer with no problems, compiled it fine. However, when I go in-game to try it out, several of the brushes have changed, and become un-aligned, making the hull look distorted. I've tried leaving the collection of brushes as just brushes, making them into a func_detail and into a func_brush, with no successful results. Then, after I test it and find that the brushes have been distorted, if I save the map, close and re-open Hammer, the brushes are now distorted in Hammer too.
Is there something I need to do to them to get them to compile and save properly?
Cheers.
Sorry if this has been asked or answered before, but I couldn't find it in a search of the forums.
I've just started mapping in the last few days, made my first few maps fine, got ladders, water etc all sorted out. The only problem I have is when I use large collections of brushes (each small, around 150 x 50 x 100, with the hole piece being around 592 x 2400 x 496).
My current example is the hull of a large tanker - I drew it out in Hammer with no problems, compiled it fine. However, when I go in-game to try it out, several of the brushes have changed, and become un-aligned, making the hull look distorted. I've tried leaving the collection of brushes as just brushes, making them into a func_detail and into a func_brush, with no successful results. Then, after I test it and find that the brushes have been distorted, if I save the map, close and re-open Hammer, the brushes are now distorted in Hammer too.
Is there something I need to do to them to get them to compile and save properly?
Cheers.