M
mazemaster
Guest
I haven't really posted on these forums before, but I lurk around, and I figured I'd post my map here.
I have released the final version of Dm_Island17. This is my Valve Map Contest entry.
Download mirrors:
http://www3.hmc.edu/~nalger/dm_island17.zip
http://users.seascape.uk.net/~mazemaster/dm_island17.zip
http://files.filefront.com/DM___Island17/;3787730;;/fileinfo.html
Map Info:
Dm_Island17 is based on an Island off the coast of the Highway17 wasteland. The map is fast paced and offers many layers of vertical gameplay - from the sandy beach at sea level up to the lighthouse on the top of a cliff. Underground tunnels add another way to get around the map.
The map is smaller than it seems and plays best with 6-15 players. In addition, I have put a lot of time into optimising the map to produce maximum fps.
Screenshots (images are NOT edited besides scaling down to 800x600):
I have released the final version of Dm_Island17. This is my Valve Map Contest entry.
Download mirrors:
http://www3.hmc.edu/~nalger/dm_island17.zip
http://users.seascape.uk.net/~mazemaster/dm_island17.zip
http://files.filefront.com/DM___Island17/;3787730;;/fileinfo.html
Map Info:
Dm_Island17 is based on an Island off the coast of the Highway17 wasteland. The map is fast paced and offers many layers of vertical gameplay - from the sandy beach at sea level up to the lighthouse on the top of a cliff. Underground tunnels add another way to get around the map.
The map is smaller than it seems and plays best with 6-15 players. In addition, I have put a lot of time into optimising the map to produce maximum fps.
Screenshots (images are NOT edited besides scaling down to 800x600):




