F
Fallout
Guest
From all I've been able to gather, it seems to be a rather sparse package based around mapping and modeling. That certainly won't do much for most serious projects, as even before that SDK-lite comes out people can use the current version of Hammer to layout levels and most modelers will continue to use whatever modeling package they pirated (yeah we know you did
). They've been saying "The SDK will be out before Half-Life 2", but did that mean a real SDK or this "I make levels so I'm a modder" kind of crap that seems to be what is due in the next week or four-hundred? I want code
Art development is easy enough to do without much help from Valve, while the code is left to be purely concept.
As I understand it, the SDK release will be in two stages but will both come before the release of Half-Life 2? While I'm looking forward to the game, I'm looking forward even more to the release of the *real* SDK.
Conjecture, rumors, and other interesting bits of information about what is in the SDK is welcome
As I understand it, the SDK release will be in two stages but will both come before the release of Half-Life 2? While I'm looking forward to the game, I'm looking forward even more to the release of the *real* SDK.
Conjecture, rumors, and other interesting bits of information about what is in the SDK is welcome