Dota 2 6.84 Balance Patch Announced

Omnomnick

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As promised last week, Valve have just announced the 6.84 balance patch for Dota 2. Like all balance patches, 6.84 introduces a massive range of tweaks to various heroes, items, and gameplay mechanics in order to freshen up the game for both pub and pro players alike.

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As expected, this patch has focused on reducing the comeback gold and experience mechanics introduced a little while back, limiting their effectiveness by 25% and 40%, respectively. More surprising changes to how farming works have arrived in the form of reductions to how much gold is received from killing lane creeps and a 10% increase to how much bonus gold is awarded for hero kills, likely to promote aggressive team fighting and ganks.

The majority of the patch notes focus on the usual hero and item buffs or nerfs which we're not going to go into any real detail about here. What we are going to address, however, are some of the plentiful new items set to be introduced. These include the new "Enchanted Mango" consumable which provides 150 mana when used, the "Lotus Orb" which removes negative buffs from friendly heroes and allows all targeted spells placed on them to be rebounded back to the original caster, the "Moon Shard" which passively provides 250 bonus night vision or a permanent 60 attack speed buff, and the "Octarine Core" which reduces all cooldowns by 25% (yes, ALL of them). There's a few other new items included in the patch, but we'll leave you to discover them for yourself.

While the update doesn't feature any kind of multi-day reveal or a special gamemode, the 6.84 balance patch is likely going to shake up the Dota 2 gameplay experience quite a bit and it'll definitely take a lot of practice to get used to. There is currently no definitive release date for the update, but we are hearing reports from Valve claiming it will be ready sometime later this week alongside The International 2015 Compendium.
 
When i first saw this post, for moments, i thought that was related to source 2 engine. That wouldn't be announced for early 2015? (even with Valvetime?)
 
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