Dota 2 "Reborn Beta" - Part 2

Omnomnick

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Valve isn't about to wait around for all the massive E3 news to grow stale as they're already dropping bombshells of their own. The promised "Part 2" of the reveal of Dota 2's Source 2 client, the "Reborn Beta", focuses on the creation, release, and sharing of custom games.

The page opens by continuing to show off new elements of the redesigned dashboard, showing off all the major features of the Custom Games tab. These include listing the most popular games, your own personal favourites, what your friends have been up to, what the Dota 2 client thinks you may enjoy, and voting via Steam Workshop integration. While finding games to play seems very easy, we're far more excited about the teased potential of lobbies, which appear to be visible to the public in a manner similar to traditional matchmaking. In addition to community-made content, Dota 2's team will be releasing "Valve-authored" gamemodes to show off the power and possibilities of the new engine and its powerful SDK. The first Valve-authored gamemode, titled "Overthrow", will see upwards of ten players battle it out in teams of various sizes to claim gold, experience points, and items in a hectic brawl, while a second gamemode is promised in the coming weeks.

CustomPopular.jpg CreateBrowse.jpg ManageFavorites.jpg Vote.jpg SpectateCustom.jpg

The remainder of the Part 2 page focuses on the development tools themselves, which we're all very familiar with at this point. These, of course, include the new version of the Hammer Editor and its built-in tools, such as the Material, Model, and Particle editors, and an all-new developer console complete with debugging options and multiple tabs not previously possible in Source 1. A new "Panorama UI" will allow developers to quickly and easily integrate XML, CSS, and Javascript functionality into the game's heads-up display alongside particle effects or 3D models, while the LUA scripting language can be used for most of the in-game functions and assets without the need for high-end programming skills.

Hammer.jpg MaterialEditor.jpg ParticleEditor.jpg ModelEditor.jpg

The Part 2 page is definitely a lot lighter on content than Part 1, but it's nice to get a closer look at the kinds of tools and content community developers will be able to get their hands on very soon. We can't wait to try out Overthrow and to see what the community comes up with. Roll on Part 3 and the release of the open beta later this week!
 
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This looks insanely cool, and well worth the almost 2 and a half year build-up. I can't wait to see how they top this post with the day 3 announcement! That new Overthrow mode looks really fun too. Though part of me wished they called it "Overwatch" instead just to **** with Blizzard.
 
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