NickOuellette
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This is an idea I came up with yesterday. Obviously there's a lot of room for improvement, so I'm looking for critiques and feedback, as well as any indicators of whether this has been done before, or name suggestions 
Duel kinda sucks.
Overview: Duel
Duel’s inspiration comes from a combination of sources. First and foremost is The Man with the Golden Gun, an early James Bond film in which 007 faces off against a reclusive megalomaniac in a deadly funhouse game of cat-and-mouse. Second are the innumerable short stories out there about wealthy, sadistic gamblers who bet on the lives of others (a la Battle Royale, but with money). So Duel is, perhaps not unexpectedly, two games in one. On one side it is a fairly traditional shooter pitting two players against one another, but with an added degree of tension… each player is armed with a very powerful magnum, carrying only six bullets. Because the two players are alone in regular-sized maps, they will have to use stealth and tactics to find their opponent before their opponent finds them. Games are played in rounds, with the surviving player being the victor.
But I don’t want to limit it to two players at a time. When not in the “arena”, the other players are spectators in what I’m calling “The Lobby”. The lobby is basically a special interface that will be designed to look like a Sports-Center type of screen, with little windows displaying camera shots of the action in the arena, as well as maps of the arena and the players’ positions. There will be a chat box, and a large amount of space devoted to displaying the current “queue” of observers and their statistics, which will be much more in-depth than most shooters (displaying factors such as accuracy ration, number of headshots, etc.). At the start of each round, the observer at the top of the queue will be placed in the arena as the “challenger” against the previous round’s victor, aka the “champion”. They will return to the starting positions with fresh clips, and the previous rounds loser will be returned to the lobby at the bottom of the queue. In this way players will be cycled through the queue, each taking his turn in the hot seat.
At the start of each round, there is a ten-second period of downtime where the observers are shown the two players about to fight, and a cross-analysis of their relative statistics. They then choose to wager an amount of cash (in-game cash, of course) on one of the competitors, after which they are taken to the lobby. They may also choose to “abstain” from betting, which makes them take a very slight cash penalty, but they are at no risk. In addition, the game will determine, based on the two competitors statistics, a House Favorite and an Underdog. The House Favorite will be assigned a minimum betting value, based on the relative difference in their statistics, and the Underdog will receive a Bet Incentive… i.e. if an observer risks his money on betting for the Underdog, he has an additional chance of a larger payout*.
Once the round starts, the observers will be confined to the lobby, but will be able to watch the action on overhead maps, through the players “helmet cams” (basically just first-person spectating, but through a filter to make it look like a camera, a la Fear Factor) or through various cameras positioned throughout the level (think combine security monitors in HL2). Additionally, they will be able to use any money they have to purchase better equipment to use in the arena (which remains with them permanently, unless they go bankrupt, in which case they lose any equipment they have), or to arm and operate various traps in the map itself, such as mini mounted turrets (which charge the operator on a second-to-second basis) or arming proximity mines (charging a flat rate) to try and swing the contest in favor of their chosen competitor.
While in the lobby players will also have access to detailed statistics of all players, so that they can plan their gambling a few rounds ahead and hopefully outshark their opponents. The victorious player in the arena will be awarded the total amount of money bet against him†. Additionally, if he goes six rounds undefeated, he will be ejected from his position as “champion” and returned as an observer, but rewarded with a huge cash bonus.
This pretty much sums up my idea. The basic concept was to make a game that was as exciting and strategic to watch as it was to play, and you can probably see some of the possibilities that it invites. As far as the gun itself goes, I would consider it perfectly adequate just to use the HL2 magnum, and stock player models could be used until we found the time to make a Challenger and Champion model (I’ve become attached to the idea of them being “Silver” and “Gold” players, respectively.) Also, at some point an announcer’s voice could be added, to make it more like the sports-cast experience I had envisioned. I’d love any feedback or comments people could offer me, as well as any offers for help
If you’ve read this far, thank you for your time, and I hope to hear from you soon.
-Nick Ouellette
*So id Observer A bets $1000 on the Underdog with an incentive of %20, and wins, he will receive his winnings plus %20 of his original investment... $200 in this case.
†So if Player B has four observers betting against him, for a combined total of $5000, he will receive $5000 in winnings.
Duel kinda sucks.
Overview: Duel
Duel’s inspiration comes from a combination of sources. First and foremost is The Man with the Golden Gun, an early James Bond film in which 007 faces off against a reclusive megalomaniac in a deadly funhouse game of cat-and-mouse. Second are the innumerable short stories out there about wealthy, sadistic gamblers who bet on the lives of others (a la Battle Royale, but with money). So Duel is, perhaps not unexpectedly, two games in one. On one side it is a fairly traditional shooter pitting two players against one another, but with an added degree of tension… each player is armed with a very powerful magnum, carrying only six bullets. Because the two players are alone in regular-sized maps, they will have to use stealth and tactics to find their opponent before their opponent finds them. Games are played in rounds, with the surviving player being the victor.
But I don’t want to limit it to two players at a time. When not in the “arena”, the other players are spectators in what I’m calling “The Lobby”. The lobby is basically a special interface that will be designed to look like a Sports-Center type of screen, with little windows displaying camera shots of the action in the arena, as well as maps of the arena and the players’ positions. There will be a chat box, and a large amount of space devoted to displaying the current “queue” of observers and their statistics, which will be much more in-depth than most shooters (displaying factors such as accuracy ration, number of headshots, etc.). At the start of each round, the observer at the top of the queue will be placed in the arena as the “challenger” against the previous round’s victor, aka the “champion”. They will return to the starting positions with fresh clips, and the previous rounds loser will be returned to the lobby at the bottom of the queue. In this way players will be cycled through the queue, each taking his turn in the hot seat.
At the start of each round, there is a ten-second period of downtime where the observers are shown the two players about to fight, and a cross-analysis of their relative statistics. They then choose to wager an amount of cash (in-game cash, of course) on one of the competitors, after which they are taken to the lobby. They may also choose to “abstain” from betting, which makes them take a very slight cash penalty, but they are at no risk. In addition, the game will determine, based on the two competitors statistics, a House Favorite and an Underdog. The House Favorite will be assigned a minimum betting value, based on the relative difference in their statistics, and the Underdog will receive a Bet Incentive… i.e. if an observer risks his money on betting for the Underdog, he has an additional chance of a larger payout*.
Once the round starts, the observers will be confined to the lobby, but will be able to watch the action on overhead maps, through the players “helmet cams” (basically just first-person spectating, but through a filter to make it look like a camera, a la Fear Factor) or through various cameras positioned throughout the level (think combine security monitors in HL2). Additionally, they will be able to use any money they have to purchase better equipment to use in the arena (which remains with them permanently, unless they go bankrupt, in which case they lose any equipment they have), or to arm and operate various traps in the map itself, such as mini mounted turrets (which charge the operator on a second-to-second basis) or arming proximity mines (charging a flat rate) to try and swing the contest in favor of their chosen competitor.
While in the lobby players will also have access to detailed statistics of all players, so that they can plan their gambling a few rounds ahead and hopefully outshark their opponents. The victorious player in the arena will be awarded the total amount of money bet against him†. Additionally, if he goes six rounds undefeated, he will be ejected from his position as “champion” and returned as an observer, but rewarded with a huge cash bonus.
This pretty much sums up my idea. The basic concept was to make a game that was as exciting and strategic to watch as it was to play, and you can probably see some of the possibilities that it invites. As far as the gun itself goes, I would consider it perfectly adequate just to use the HL2 magnum, and stock player models could be used until we found the time to make a Challenger and Champion model (I’ve become attached to the idea of them being “Silver” and “Gold” players, respectively.) Also, at some point an announcer’s voice could be added, to make it more like the sports-cast experience I had envisioned. I’d love any feedback or comments people could offer me, as well as any offers for help
If you’ve read this far, thank you for your time, and I hope to hear from you soon.
-Nick Ouellette
*So id Observer A bets $1000 on the Underdog with an incentive of %20, and wins, he will receive his winnings plus %20 of his original investment... $200 in this case.
†So if Player B has four observers betting against him, for a combined total of $5000, he will receive $5000 in winnings.