Erm, screwed up?

-Psy-

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My models seems to have no textures on it and some on the polygons are missing :|

In Model Viewer
modelviewer5nh.gif


In 3dsm


The .qc file
Code:
// Output .MDL
$modelname bip_trafficlight.mdl

// Directory of materials that the model uses
$cdmaterials /models/bip/

//Model properties
$staticprop
$surfaceprop "metal"
$scale 1.0

// Base or Reference .SMD
$body studio "./bip_trafficlight"

// sequences: all sequences are in $cd
$sequence idle "bip_trafficlight" loop fps 15

// Physics data
$collisionmodel "bip_trafficlight_phys.smd" {
$Mass 100
$concave
}

The texture is 512x512 and in .tga format and compiled fine. It is in;

counter-strike source/cstrike/models/bip/

alongside with the model..

Any ideas?
 
you should compile the texture to a .vmt / .vtf first. Those invisible polygons are probably caused by flipped normals , check your normals for those faces and make sure they are pointing outwards
 
I got the texture in game, and the model doesnt have the purple texture no more but...it shows a wireframe. Whats up with that?
 
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